scummvm/engines/got/got.h

107 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GOT_H
#define GOT_H
#include "common/error.h"
#include "common/random.h"
#include "common/scummsys.h"
#include "common/serializer.h"
#include "common/system.h"
#include "engines/engine.h"
#include "got/events.h"
#include "got/vars.h"
namespace Got {
struct GotGameDescription;
class GotEngine : public Engine, public Events {
private:
const ADGameDescription *_gameDescription;
Common::RandomSource _randomSource;
void savegameLoaded();
protected:
// Engine APIs
Common::Error run() override;
/**
* Returns true if the game should quit
*/
bool shouldQuit() const override {
return Engine::shouldQuit();
}
public:
Vars _vars;
public:
GotEngine(OSystem *syst, const ADGameDescription *gameDesc);
~GotEngine() override;
uint32 getFeatures() const;
bool isDemo() const override;
/**
* Returns the game Id
*/
Common::String getGameId() const;
/**
* Gets a random number
*/
uint32 getRandomNumber(uint maxNum) {
return _randomSource.getRandomNumber(maxNum);
}
bool hasFeature(EngineFeature f) const override {
return (f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime) ||
(f == kSupportsReturnToLauncher);
};
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
/**
* Uses a serializer to allow implementing savegame
* loading and saving using a single method
*/
Common::Error syncGame(Common::Serializer &s);
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
void syncSoundSettings() override;
void pauseEngineIntern(bool pause) override;
Common::String getHighScoresSaveName() const;
};
extern GotEngine *g_engine;
#define SHOULD_QUIT ::Got::g_engine->shouldQuit()
} // End of namespace Got
#endif // GOT_H