Commit graph

14 commits

Author SHA1 Message Date
Strangerke
2f3d4fa0d2 GOT: Move some code from header to source file, small cleanup 2025-01-16 23:22:32 +01:00
Strangerke
fda732830d GOT: Remove some useless includes, format remaining code 2025-01-13 22:39:21 +01:00
Paul Gilbert
c06a08ea2f GOT: Clang fixes 2025-01-12 18:11:27 +02:00
Paul Gilbert
59abcd5176 GOT: Janitorial provided by eientei 2025-01-12 18:11:27 +02:00
Paul Gilbert
ea3845e87c GOT: Adding HighScores class 2025-01-12 18:11:27 +02:00
Paul Gilbert
a0f7887884 GOT: Workaround for Ctrl+F5 triggering indefinite magic
The Left Control key is mapped by default to use magic
so long as it's held down. Unfortunately, Ctrl+F5 is
also the key for the GMM. I was having issues with,
for example, opening the GMM and loading a savegame
where the end action for magic wouldn't fire, and it
would keep draining magic away. Now, I use the
pauseEngineIntern to explicitly disable all key flags
when the GMM is opened, ensuring magic is turned off.
2025-01-12 18:11:27 +02:00
Paul Gilbert
f4fa535677 GOT: Be more permissive for loading than for saving 2025-01-12 18:11:27 +02:00
Paul Gilbert
c8476b51b7 GOT: Sound/music toggle dialogs 2025-01-12 18:11:27 +02:00
Paul Gilbert
b83e3abb0e GOT: Added Thor death animation 2025-01-12 18:11:27 +02:00
Paul Gilbert
8a3a368532 GOT: Beginnings of select item dialog 2025-01-12 18:11:27 +02:00
Paul Gilbert
54f629fc68 GOT: Adding console load command 2025-01-12 18:11:27 +02:00
Paul Gilbert
8217fb0fa9 GOT: Adding further initialization, statics loading 2025-01-12 18:11:27 +02:00
Paul Gilbert
77f30bdc6d GOT: Added Vars class 2025-01-12 18:11:27 +02:00
Paul Gilbert
0ed1caeb15 GOT: Skeleton engine 2025-01-12 18:11:27 +02:00