scummvm/engines/got/got.cpp

248 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "got/got.h"
#include "common/config-manager.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "common/translation.h"
#include "engines/util.h"
#include "got/console.h"
#include "got/game/init.h"
#include "got/game/main.h"
#include "got/game/move.h"
#include "got/gfx/image.h"
#include "got/utils/res_archive.h"
#include "got/views/game_content.h"
#include "graphics/paletteman.h"
namespace Got {
#define SAVEGAME_VERSION 1
GotEngine *g_engine;
GotEngine::GotEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst),
_gameDescription(gameDesc), _randomSource("Got") {
g_engine = this;
}
GotEngine::~GotEngine() {
_mixer->stopAll();
}
uint32 GotEngine::getFeatures() const {
return _gameDescription->flags;
}
bool GotEngine::isDemo() const {
return (_gameDescription->flags & ADGF_DEMO) != 0;
}
Common::String GotEngine::getGameId() const {
return _gameDescription->gameId;
}
Common::Error GotEngine::run() {
// Initialize 320x240 paletted graphics mode. Note that the original
// main menu/dialogs ran at 320x200, but the game ran at 320x240.
initGraphics(320, 240);
// Set the engine's debugger console
setDebugger(new Console());
// Initialize resources and variables
resInit();
_vars.load();
// General initialization
if (_G(demo))
initGame();
syncSoundSettings();
runGame();
return Common::kNoError;
}
Common::Error GotEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
stream->writeByte(SAVEGAME_VERSION);
Common::Serializer s(nullptr, stream);
s.setVersion(SAVEGAME_VERSION);
return syncGame(s);
}
Common::Error GotEngine::loadGameStream(Common::SeekableReadStream *stream) {
byte version = stream->readByte();
if (version != SAVEGAME_VERSION)
error("Invalid savegame version");
Common::Serializer s(stream, nullptr);
s.setVersion(version);
return syncGame(s);
}
Common::Error GotEngine::syncGame(Common::Serializer &s) {
char title[32];
Common::fill(title, title + 32, 0);
Common::strcpy_s(title, _G(playerName).c_str());
s.syncBytes((byte *)title, 32);
if (s.isLoading())
_G(playerName) = title;
_G(setup).sync(s);
if (s.isLoading()) {
// For savegames loaded directly from the ScummVM launcher,
// take care of initializing game defaults before rest of loading
if (!firstView() || firstView()->getName() != "Game")
initGame();
int area = _G(setup)._areaNum;
if (area == 0)
area = 1;
if (area != _G(area)) {
_G(area) = area;
g_vars->loadArea();
}
}
_G(thorInfo).sync(s);
_G(sdData).sync(s);
if (s.isLoading())
savegameLoaded();
return Common::kNoError;
}
void GotEngine::savegameLoaded() {
_G(currentArea) = _G(thorInfo)._lastScreen;
_G(thor)->_x = (_G(thorInfo)._lastIcon % 20) * 16;
_G(thor)->_y = ((_G(thorInfo)._lastIcon / 20) * 16) - 1;
if (_G(thor)->_x < 1)
_G(thor)->_x = 1;
if (_G(thor)->_y < 0)
_G(thor)->_y = 0;
_G(thor)->_dir = _G(thorInfo)._lastDir;
_G(thor)->_lastDir = _G(thorInfo)._lastDir;
_G(thor)->_health = _G(thorInfo)._lastHealth;
_G(thor)->_numMoves = 1;
_G(thor)->_vulnerableCountdown = 60;
_G(thor)->_show = 60;
_G(thor)->_moveCountdown = 6;
if (_G(area) == 2)
_G(thorInfo)._armor = 1;
if (_G(area) == 3)
_G(thorInfo)._armor = 10;
loadNewThor();
g_vars->resetEndGameFlags();
_G(setup)._musicEnabled = _G(musicFlag);
_G(setup)._digitalSound = _G(soundFlag);
if (_G(setup)._musicEnabled) {
if (GAME1 && _G(currentArea) == 59) {
musicPlay(5, true);
} else {
musicPlay(_G(levelMusic), true);
}
} else {
_G(setup)._musicEnabled = true;
musicPause();
_G(setup)._musicEnabled = false;
}
_G(gameOver) = _G(setup)._gameOver != 0;
_G(slowMode) = _G(setup)._slowMode;
g_events->replaceView("Game", true);
setupLoad();
}
bool GotEngine::canLoadGameStateCurrently(Common::U32String *msg) {
if (_G(demo)) {
*msg = _("Savegames are not available in demo mode");
return false;
}
// Only allow if not in the middle of area transition, dying, etc.
return _G(gameMode) == MODE_NORMAL;
}
bool GotEngine::canSaveGameStateCurrently(Common::U32String *msg) {
if (_G(demo)) {
*msg = _("Savegames are not available in demo mode");
return false;
}
// Don't allowing saving when not in-game
if (!firstView() || firstView()->getName() != "Game" || _G(gameOver))
return false;
// Only allow if not in the middle of area transition, dying, etc.
return _G(gameMode) == MODE_NORMAL;
}
void GotEngine::syncSoundSettings() {
Engine::syncSoundSettings();
_G(sound).syncSoundSettings();
}
void GotEngine::pauseEngineIntern(bool pause) {
g_vars->clearKeyFlags();
if (_G(gameMode) == MODE_LIGHTNING)
_G(gameMode) = MODE_NORMAL;
if (_G(tornadoUsed)) {
_G(tornadoUsed) = false;
actorDestroyed(&_G(actor[2]));
}
if (_G(shieldOn)) {
_G(actor[2])._dead = 2;
_G(actor[2])._active = false;
_G(shieldOn) = false;
}
_G(thunderSnakeCounter) = 0;
if (pause) {
_G(sound).musicPause();
}
else {
_G(sound).musicResume();
}
Engine::pauseEngineIntern(pause);
}
Common::String GotEngine::getHighScoresSaveName() const {
return Common::String::format("%s-scores.dat", _targetName.c_str());
}
} // End of namespace Got