mirror of
https://github.com/scummvm/scummvm.git
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248 lines
5.9 KiB
C++
248 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "got/got.h"
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#include "common/config-manager.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "engines/util.h"
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#include "got/console.h"
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#include "got/game/init.h"
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#include "got/game/main.h"
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#include "got/game/move.h"
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#include "got/gfx/image.h"
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#include "got/utils/res_archive.h"
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#include "got/views/game_content.h"
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#include "graphics/paletteman.h"
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namespace Got {
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#define SAVEGAME_VERSION 1
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GotEngine *g_engine;
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GotEngine::GotEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst),
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_gameDescription(gameDesc), _randomSource("Got") {
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g_engine = this;
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}
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GotEngine::~GotEngine() {
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_mixer->stopAll();
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}
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uint32 GotEngine::getFeatures() const {
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return _gameDescription->flags;
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}
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bool GotEngine::isDemo() const {
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return (_gameDescription->flags & ADGF_DEMO) != 0;
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}
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Common::String GotEngine::getGameId() const {
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return _gameDescription->gameId;
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}
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Common::Error GotEngine::run() {
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// Initialize 320x240 paletted graphics mode. Note that the original
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// main menu/dialogs ran at 320x200, but the game ran at 320x240.
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initGraphics(320, 240);
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// Set the engine's debugger console
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setDebugger(new Console());
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// Initialize resources and variables
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resInit();
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_vars.load();
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// General initialization
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if (_G(demo))
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initGame();
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syncSoundSettings();
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runGame();
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return Common::kNoError;
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}
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Common::Error GotEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
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stream->writeByte(SAVEGAME_VERSION);
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Common::Serializer s(nullptr, stream);
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s.setVersion(SAVEGAME_VERSION);
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return syncGame(s);
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}
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Common::Error GotEngine::loadGameStream(Common::SeekableReadStream *stream) {
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byte version = stream->readByte();
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if (version != SAVEGAME_VERSION)
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error("Invalid savegame version");
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Common::Serializer s(stream, nullptr);
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s.setVersion(version);
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return syncGame(s);
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}
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Common::Error GotEngine::syncGame(Common::Serializer &s) {
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char title[32];
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Common::fill(title, title + 32, 0);
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Common::strcpy_s(title, _G(playerName).c_str());
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s.syncBytes((byte *)title, 32);
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if (s.isLoading())
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_G(playerName) = title;
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_G(setup).sync(s);
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if (s.isLoading()) {
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// For savegames loaded directly from the ScummVM launcher,
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// take care of initializing game defaults before rest of loading
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if (!firstView() || firstView()->getName() != "Game")
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initGame();
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int area = _G(setup)._areaNum;
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if (area == 0)
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area = 1;
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if (area != _G(area)) {
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_G(area) = area;
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g_vars->loadArea();
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}
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}
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_G(thorInfo).sync(s);
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_G(sdData).sync(s);
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if (s.isLoading())
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savegameLoaded();
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return Common::kNoError;
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}
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void GotEngine::savegameLoaded() {
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_G(currentArea) = _G(thorInfo)._lastScreen;
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_G(thor)->_x = (_G(thorInfo)._lastIcon % 20) * 16;
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_G(thor)->_y = ((_G(thorInfo)._lastIcon / 20) * 16) - 1;
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if (_G(thor)->_x < 1)
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_G(thor)->_x = 1;
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if (_G(thor)->_y < 0)
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_G(thor)->_y = 0;
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_G(thor)->_dir = _G(thorInfo)._lastDir;
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_G(thor)->_lastDir = _G(thorInfo)._lastDir;
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_G(thor)->_health = _G(thorInfo)._lastHealth;
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_G(thor)->_numMoves = 1;
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_G(thor)->_vulnerableCountdown = 60;
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_G(thor)->_show = 60;
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_G(thor)->_moveCountdown = 6;
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if (_G(area) == 2)
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_G(thorInfo)._armor = 1;
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if (_G(area) == 3)
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_G(thorInfo)._armor = 10;
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loadNewThor();
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g_vars->resetEndGameFlags();
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_G(setup)._musicEnabled = _G(musicFlag);
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_G(setup)._digitalSound = _G(soundFlag);
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if (_G(setup)._musicEnabled) {
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if (GAME1 && _G(currentArea) == 59) {
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musicPlay(5, true);
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} else {
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musicPlay(_G(levelMusic), true);
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}
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} else {
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_G(setup)._musicEnabled = true;
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musicPause();
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_G(setup)._musicEnabled = false;
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}
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_G(gameOver) = _G(setup)._gameOver != 0;
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_G(slowMode) = _G(setup)._slowMode;
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g_events->replaceView("Game", true);
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setupLoad();
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}
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bool GotEngine::canLoadGameStateCurrently(Common::U32String *msg) {
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if (_G(demo)) {
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*msg = _("Savegames are not available in demo mode");
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return false;
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}
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// Only allow if not in the middle of area transition, dying, etc.
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return _G(gameMode) == MODE_NORMAL;
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}
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bool GotEngine::canSaveGameStateCurrently(Common::U32String *msg) {
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if (_G(demo)) {
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*msg = _("Savegames are not available in demo mode");
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return false;
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}
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// Don't allowing saving when not in-game
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if (!firstView() || firstView()->getName() != "Game" || _G(gameOver))
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return false;
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// Only allow if not in the middle of area transition, dying, etc.
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return _G(gameMode) == MODE_NORMAL;
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}
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void GotEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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_G(sound).syncSoundSettings();
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}
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void GotEngine::pauseEngineIntern(bool pause) {
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g_vars->clearKeyFlags();
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if (_G(gameMode) == MODE_LIGHTNING)
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_G(gameMode) = MODE_NORMAL;
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if (_G(tornadoUsed)) {
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_G(tornadoUsed) = false;
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actorDestroyed(&_G(actor[2]));
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}
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if (_G(shieldOn)) {
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_G(actor[2])._dead = 2;
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_G(actor[2])._active = false;
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_G(shieldOn) = false;
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}
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_G(thunderSnakeCounter) = 0;
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if (pause) {
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_G(sound).musicPause();
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}
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else {
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_G(sound).musicResume();
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}
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Engine::pauseEngineIntern(pause);
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}
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Common::String GotEngine::getHighScoresSaveName() const {
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return Common::String::format("%s-scores.dat", _targetName.c_str());
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}
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} // End of namespace Got
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