/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/got.h" #include "common/config-manager.h" #include "common/scummsys.h" #include "common/system.h" #include "common/translation.h" #include "engines/util.h" #include "got/console.h" #include "got/game/init.h" #include "got/game/main.h" #include "got/game/move.h" #include "got/gfx/image.h" #include "got/utils/res_archive.h" #include "got/views/game_content.h" #include "graphics/paletteman.h" namespace Got { #define SAVEGAME_VERSION 1 GotEngine *g_engine; GotEngine::GotEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _randomSource("Got") { g_engine = this; } GotEngine::~GotEngine() { _mixer->stopAll(); } uint32 GotEngine::getFeatures() const { return _gameDescription->flags; } bool GotEngine::isDemo() const { return (_gameDescription->flags & ADGF_DEMO) != 0; } Common::String GotEngine::getGameId() const { return _gameDescription->gameId; } Common::Error GotEngine::run() { // Initialize 320x240 paletted graphics mode. Note that the original // main menu/dialogs ran at 320x200, but the game ran at 320x240. initGraphics(320, 240); // Set the engine's debugger console setDebugger(new Console()); // Initialize resources and variables resInit(); _vars.load(); // General initialization if (_G(demo)) initGame(); syncSoundSettings(); runGame(); return Common::kNoError; } Common::Error GotEngine::saveGameStream(Common::WriteStream *stream, bool isAutosave) { stream->writeByte(SAVEGAME_VERSION); Common::Serializer s(nullptr, stream); s.setVersion(SAVEGAME_VERSION); return syncGame(s); } Common::Error GotEngine::loadGameStream(Common::SeekableReadStream *stream) { byte version = stream->readByte(); if (version != SAVEGAME_VERSION) error("Invalid savegame version"); Common::Serializer s(stream, nullptr); s.setVersion(version); return syncGame(s); } Common::Error GotEngine::syncGame(Common::Serializer &s) { char title[32]; Common::fill(title, title + 32, 0); Common::strcpy_s(title, _G(playerName).c_str()); s.syncBytes((byte *)title, 32); if (s.isLoading()) _G(playerName) = title; _G(setup).sync(s); if (s.isLoading()) { // For savegames loaded directly from the ScummVM launcher, // take care of initializing game defaults before rest of loading if (!firstView() || firstView()->getName() != "Game") initGame(); int area = _G(setup)._areaNum; if (area == 0) area = 1; if (area != _G(area)) { _G(area) = area; g_vars->loadArea(); } } _G(thorInfo).sync(s); _G(sdData).sync(s); if (s.isLoading()) savegameLoaded(); return Common::kNoError; } void GotEngine::savegameLoaded() { _G(currentArea) = _G(thorInfo)._lastScreen; _G(thor)->_x = (_G(thorInfo)._lastIcon % 20) * 16; _G(thor)->_y = ((_G(thorInfo)._lastIcon / 20) * 16) - 1; if (_G(thor)->_x < 1) _G(thor)->_x = 1; if (_G(thor)->_y < 0) _G(thor)->_y = 0; _G(thor)->_dir = _G(thorInfo)._lastDir; _G(thor)->_lastDir = _G(thorInfo)._lastDir; _G(thor)->_health = _G(thorInfo)._lastHealth; _G(thor)->_numMoves = 1; _G(thor)->_vulnerableCountdown = 60; _G(thor)->_show = 60; _G(thor)->_moveCountdown = 6; if (_G(area) == 2) _G(thorInfo)._armor = 1; if (_G(area) == 3) _G(thorInfo)._armor = 10; loadNewThor(); g_vars->resetEndGameFlags(); _G(setup)._musicEnabled = _G(musicFlag); _G(setup)._digitalSound = _G(soundFlag); if (_G(setup)._musicEnabled) { if (GAME1 && _G(currentArea) == 59) { musicPlay(5, true); } else { musicPlay(_G(levelMusic), true); } } else { _G(setup)._musicEnabled = true; musicPause(); _G(setup)._musicEnabled = false; } _G(gameOver) = _G(setup)._gameOver != 0; _G(slowMode) = _G(setup)._slowMode; g_events->replaceView("Game", true); setupLoad(); } bool GotEngine::canLoadGameStateCurrently(Common::U32String *msg) { if (_G(demo)) { *msg = _("Savegames are not available in demo mode"); return false; } // Only allow if not in the middle of area transition, dying, etc. return _G(gameMode) == MODE_NORMAL; } bool GotEngine::canSaveGameStateCurrently(Common::U32String *msg) { if (_G(demo)) { *msg = _("Savegames are not available in demo mode"); return false; } // Don't allowing saving when not in-game if (!firstView() || firstView()->getName() != "Game" || _G(gameOver)) return false; // Only allow if not in the middle of area transition, dying, etc. return _G(gameMode) == MODE_NORMAL; } void GotEngine::syncSoundSettings() { Engine::syncSoundSettings(); _G(sound).syncSoundSettings(); } void GotEngine::pauseEngineIntern(bool pause) { g_vars->clearKeyFlags(); if (_G(gameMode) == MODE_LIGHTNING) _G(gameMode) = MODE_NORMAL; if (_G(tornadoUsed)) { _G(tornadoUsed) = false; actorDestroyed(&_G(actor[2])); } if (_G(shieldOn)) { _G(actor[2])._dead = 2; _G(actor[2])._active = false; _G(shieldOn) = false; } _G(thunderSnakeCounter) = 0; if (pause) { _G(sound).musicPause(); } else { _G(sound).musicResume(); } Engine::pauseEngineIntern(pause); } Common::String GotEngine::getHighScoresSaveName() const { return Common::String::format("%s-scores.dat", _targetName.c_str()); } } // End of namespace Got