scummvm/engines/glk/tads/tads.cpp
2021-12-26 18:48:43 +01:00

55 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "glk/tads/tads.h"
#include "glk/tads/os_glk.h"
#include "common/config-manager.h"
namespace Glk {
namespace TADS {
TADS *g_vm;
TADS::TADS(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
g_vm = this;
}
bool TADS::hasFeature(EngineFeature f) const {
// The TADS codebases rely on a lot of static globals,
// so return to launcher can't be supported.
if (f == kSupportsReturnToLauncher)
return false;
return GlkAPI::hasFeature(f);
}
Common::Error TADS::readSaveData(Common::SeekableReadStream *rs) {
// TODO
return Common::kReadingFailed;
}
Common::Error TADS::writeGameData(Common::WriteStream *ws) {
// TODO
return Common::kWritingFailed;
}
} // End of namespace TADS
} // End of namespace Glk