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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/tads/tads.h"
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#include "glk/tads/os_glk.h"
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#include "common/config-manager.h"
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namespace Glk {
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namespace TADS {
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TADS *g_vm;
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TADS::TADS(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {
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g_vm = this;
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}
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bool TADS::hasFeature(EngineFeature f) const {
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// The TADS codebases rely on a lot of static globals,
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// so return to launcher can't be supported.
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if (f == kSupportsReturnToLauncher)
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return false;
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return GlkAPI::hasFeature(f);
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}
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Common::Error TADS::readSaveData(Common::SeekableReadStream *rs) {
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// TODO
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return Common::kReadingFailed;
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}
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Common::Error TADS::writeGameData(Common::WriteStream *ws) {
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// TODO
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return Common::kWritingFailed;
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}
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} // End of namespace TADS
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} // End of namespace Glk
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