/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "glk/tads/tads.h" #include "glk/tads/os_glk.h" #include "common/config-manager.h" namespace Glk { namespace TADS { TADS *g_vm; TADS::TADS(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) { g_vm = this; } bool TADS::hasFeature(EngineFeature f) const { // The TADS codebases rely on a lot of static globals, // so return to launcher can't be supported. if (f == kSupportsReturnToLauncher) return false; return GlkAPI::hasFeature(f); } Common::Error TADS::readSaveData(Common::SeekableReadStream *rs) { // TODO return Common::kReadingFailed; } Common::Error TADS::writeGameData(Common::WriteStream *ws) { // TODO return Common::kWritingFailed; } } // End of namespace TADS } // End of namespace Glk