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https://github.com/scummvm/scummvm.git
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266 lines
8 KiB
C++
266 lines
8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Based on ScottFree interpreter version 1.14 developed by Swansea
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* University Computer Society without disassembly of any other game
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* drivers, only of game databases as permitted by EEC law (for purposes
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* of compatibility).
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*
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* Licensed under GPLv2
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*
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* https://github.com/angstsmurf/spatterlight/tree/master/terps/scott
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*/
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#include "common/str.h"
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#include "glk/scott/scott.h"
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#include "glk/scott/globals.h"
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#include "glk/scott/command_parser.h"
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#include "glk/scott/decompress_text.h"
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#include "glk/scott/decompress_z80.h"
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#include "glk/scott/detection.h"
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#include "glk/scott/detection_tables.h"
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#include "glk/scott/game_info.h"
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#include "glk/scott/hulk.h"
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#include "glk/scott/line_drawing.h"
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#include "glk/scott/saga_draw.h"
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#include "glk/scott/c64_checksums.h"
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#include "glk/scott/game_specific.h"
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#include "glk/scott/resource.h"
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#include "glk/scott/load_game.h"
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#include "glk/scott/robin_of_sherwood.h"
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#include "glk/scott/gremlins.h"
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#include "glk/scott/seas_of_blood.h"
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#include "glk/scott/load_ti99_4a.h"
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namespace Glk {
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namespace Scott {
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void loadZXSpectrum(Common::SeekableReadStream *f, Common::String md5) {
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_G(_entireFile) = new uint8_t[_G(_fileLength)];
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size_t result = f->read(_G(_entireFile), _G(_fileLength));
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if (result != _G(_fileLength))
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g_scott->fatal("File empty or read error!");
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uint8_t *uncompressed = decompressZ80(_G(_entireFile), _G(_fileLength));
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if (uncompressed != nullptr) {
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delete[] _G(_entireFile);
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_G(_entireFile) = uncompressed;
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_G(_fileLength) = 0xc000;
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}
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int offset;
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DictionaryType dict_type = getId(&offset);
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if (dict_type == NOT_A_GAME)
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return;
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int index = _G(_md5Index)[md5];
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if (tryLoading(_G(_games)[index], offset, 0)) {
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_G(_game) = &_G(_games)[index];
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}
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}
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void loadC64(Common::SeekableReadStream* f, Common::String md5) {
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_G(_entireFile) = new uint8_t[_G(_fileLength)];
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size_t result = f->read(_G(_entireFile), _G(_fileLength));
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if (result != _G(_fileLength))
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g_scott->fatal("File empty or read error!");
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_G(_fallbackGame)._gameID = static_cast<GameIDType>(detectC64(&_G(_entireFile), &_G(_fileLength)));
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}
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void loadTI994A(Common::SeekableReadStream *f) {
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_G(_entireFile) = new uint8_t[_G(_fileLength)];
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size_t result = f->read(_G(_entireFile), _G(_fileLength));
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if (result != _G(_fileLength))
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g_scott->fatal("File empty or read error!");
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_G(_fallbackGame)._gameID = detectTI994A(f, &_G(_entireFile), &_G(_fileLength));
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}
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void loadGameFile(Common::SeekableReadStream *f) {
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for (int i = 0; i < NUMBER_OF_DIRECTIONS; i++)
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_G(_directions)[i] = _G(_englishDirections)[i];
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for (int i = 0; i < NUMBER_OF_SKIPPABLE_WORDS; i++)
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_G(_skipList)[i] = _G(_englishSkipList)[i];
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for (int i = 0; i < NUMBER_OF_DELIMITERS; i++)
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_G(_delimiterList)[i] = _G(_englishDelimiterList)[i];
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for (int i = 0; i < NUMBER_OF_EXTRA_NOUNS; i++)
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_G(_extraNouns)[i] = _G(_englishExtraNouns)[i];
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_G(_fileLength) = f->size();
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_G(_game) = &_G(_fallbackGame);
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Common::String md5 = g_vm->getGameMD5();
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const GlkDetectionEntry *p = SCOTT_GAMES;
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while (p->_md5) {
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if (md5.equalsC(p->_md5)) {
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if (!scumm_stricmp(p->_extra, "")) {
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_G(_fallbackGame)._gameID = SCOTTFREE;
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break;
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} else if (!scumm_stricmp(p->_extra, "ZXSpectrum")) {
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loadZXSpectrum(f, md5);
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break;
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} else if (!scumm_stricmp(p->_extra, "C64")) {
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loadC64(f, md5);
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break;
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} else {
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loadTI994A(f);
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break;
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}
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}
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++p;
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}
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if (CURRENT_GAME == SCOTTFREE || CURRENT_GAME == TI994A)
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return;
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/* Copy ZX Spectrum style system messages as base */
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for (int i = 6; i < MAX_SYSMESS && g_sysDictZX[i] != nullptr; i++) {
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_G(_sys)[i] = g_sysDictZX[i];
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}
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switch (CURRENT_GAME) {
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case ROBIN_OF_SHERWOOD:
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loadExtraSherwoodData();
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break;
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case ROBIN_OF_SHERWOOD_C64:
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loadExtraSherwoodData64();
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break;
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case SEAS_OF_BLOOD:
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loadExtraSeasOfBloodData();
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break;
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case SEAS_OF_BLOOD_C64:
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loadExtraSeasOfBlood64Data();
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break;
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case CLAYMORGUE:
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for (int i = OK; i <= RESUME_A_SAVED_GAME; i++)
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_G(_sys)[i] = _G(_systemMessages)[6 - OK + i];
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for (int i = PLAY_AGAIN; i <= ON_A_SCALE_THAT_RATES; i++)
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_G(_sys)[i] = _G(_systemMessages)[2 - PLAY_AGAIN + i];
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break;
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case ADVENTURELAND:
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for (int i = PLAY_AGAIN; i <= ON_A_SCALE_THAT_RATES; i++)
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_G(_sys)[i] = _G(_systemMessages)[2 - PLAY_AGAIN + i];
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for (int i = OK; i <= YOU_HAVENT_GOT_IT; i++)
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_G(_sys)[i] = _G(_systemMessages)[6 - OK + i];
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for (int i = YOU_DONT_SEE_IT; i <= RESUME_A_SAVED_GAME; i++)
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_G(_sys)[i] = _G(_systemMessages)[13 - YOU_DONT_SEE_IT + i];
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break;
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case ADVENTURELAND_C64:
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adventureland64Sysmess();
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break;
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case CLAYMORGUE_C64:
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claymorgue64Sysmess();
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break;
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case GREMLINS_GERMAN_C64:
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loadExtraGermanGremlinsc64Data();
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break;
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case SPIDERMAN_C64:
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spiderman64Sysmess();
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break;
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case SUPERGRAN_C64:
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supergran64Sysmess();
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break;
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case SAVAGE_ISLAND_C64:
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_G(_items)[20]._image = 13;
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// fallthrough
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case SAVAGE_ISLAND2_C64:
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_G(_sys)[IM_DEAD] = "I'm DEAD!! ";
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if (CURRENT_GAME == SAVAGE_ISLAND2_C64)
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_G(_rooms)[30]._image = 20;
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break;
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case SAVAGE_ISLAND:
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_G(_items)[20]._image = 13;
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// fallthrough
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case SAVAGE_ISLAND2:
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MY_LOC = 30; /* Both parts of Savage Island begin in room 30 */
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// fallthrough
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case GREMLINS_GERMAN:
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case GREMLINS:
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case SUPERGRAN:
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for (int i = DROPPED; i <= OK; i++)
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_G(_sys)[i] = _G(_systemMessages)[2 - DROPPED + i];
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for (int i = I_DONT_UNDERSTAND; i <= THATS_BEYOND_MY_POWER; i++)
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_G(_sys)[i] = _G(_systemMessages)[6 - I_DONT_UNDERSTAND + i];
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for (int i = YOU_ARE; i <= HIT_ENTER; i++)
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_G(_sys)[i] = _G(_systemMessages)[17 - YOU_ARE + i];
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_G(_sys)[PLAY_AGAIN] = _G(_systemMessages)[5];
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_G(_sys)[YOURE_CARRYING_TOO_MUCH] = _G(_systemMessages)[24];
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_G(_sys)[IM_DEAD] = _G(_systemMessages)[25];
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_G(_sys)[YOU_CANT_GO_THAT_WAY] = _G(_systemMessages)[14];
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break;
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case GREMLINS_SPANISH:
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loadExtraSpanishGremlinsData();
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break;
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case HULK_C64:
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case HULK:
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for (int i = 0; i < 6; i++) {
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_G(_sys)[i] = g_sysDictZX[i];
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}
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break;
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default:
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if (!(_G(_game)->_subType & C64)) {
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if (_G(_game)->_subType & MYSTERIOUS) {
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for (int i = PLAY_AGAIN; i <= YOU_HAVENT_GOT_IT; i++)
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_G(_sys)[i] = _G(_systemMessages)[2 - PLAY_AGAIN + i];
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for (int i = YOU_DONT_SEE_IT; i <= WHAT_NOW; i++)
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_G(_sys)[i] = _G(_systemMessages)[15 - YOU_DONT_SEE_IT + i];
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for (int i = LIGHT_HAS_RUN_OUT; i <= RESUME_A_SAVED_GAME; i++)
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_G(_sys)[i] = _G(_systemMessages)[31 - LIGHT_HAS_RUN_OUT + i];
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_G(_sys)[ITEM_DELIMITER] = " - ";
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_G(_sys)[MESSAGE_DELIMITER] = "\n";
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_G(_sys)[YOU_SEE] = "\nThings I can see:\n";
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break;
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} else {
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for (int i = PLAY_AGAIN; i <= RESUME_A_SAVED_GAME; i++)
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_G(_sys)[i] = _G(_systemMessages)[2 - PLAY_AGAIN + i];
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}
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}
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break;
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}
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switch (CURRENT_GAME) {
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case GREMLINS_GERMAN:
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loadExtraGermanGremlinsData();
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break;
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case GREMLINS_GERMAN_C64:
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loadExtraGermanGremlinsc64Data();
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break;
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default:
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break;
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}
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if ((_G(_game)->_subType & (C64 | MYSTERIOUS)) == (MYSTERIOUS | C64)) {
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mysterious64Sysmess();
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}
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/* If it is a C64 or a Mysterious Adventures game, we have setup the graphics already */
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if (!(_G(_game)->_subType & (C64 | MYSTERIOUS)) && _G(_game)->_numberOfPictures > 0) {
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sagaSetup(0);
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}
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}
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} // End of namespace Scott
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} // End of namespace Glk
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