/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Based on ScottFree interpreter version 1.14 developed by Swansea * University Computer Society without disassembly of any other game * drivers, only of game databases as permitted by EEC law (for purposes * of compatibility). * * Licensed under GPLv2 * * https://github.com/angstsmurf/spatterlight/tree/master/terps/scott */ #include "common/str.h" #include "glk/scott/scott.h" #include "glk/scott/globals.h" #include "glk/scott/command_parser.h" #include "glk/scott/decompress_text.h" #include "glk/scott/decompress_z80.h" #include "glk/scott/detection.h" #include "glk/scott/detection_tables.h" #include "glk/scott/game_info.h" #include "glk/scott/hulk.h" #include "glk/scott/line_drawing.h" #include "glk/scott/saga_draw.h" #include "glk/scott/c64_checksums.h" #include "glk/scott/game_specific.h" #include "glk/scott/resource.h" #include "glk/scott/load_game.h" #include "glk/scott/robin_of_sherwood.h" #include "glk/scott/gremlins.h" #include "glk/scott/seas_of_blood.h" #include "glk/scott/load_ti99_4a.h" namespace Glk { namespace Scott { void loadZXSpectrum(Common::SeekableReadStream *f, Common::String md5) { _G(_entireFile) = new uint8_t[_G(_fileLength)]; size_t result = f->read(_G(_entireFile), _G(_fileLength)); if (result != _G(_fileLength)) g_scott->fatal("File empty or read error!"); uint8_t *uncompressed = decompressZ80(_G(_entireFile), _G(_fileLength)); if (uncompressed != nullptr) { delete[] _G(_entireFile); _G(_entireFile) = uncompressed; _G(_fileLength) = 0xc000; } int offset; DictionaryType dict_type = getId(&offset); if (dict_type == NOT_A_GAME) return; int index = _G(_md5Index)[md5]; if (tryLoading(_G(_games)[index], offset, 0)) { _G(_game) = &_G(_games)[index]; } } void loadC64(Common::SeekableReadStream* f, Common::String md5) { _G(_entireFile) = new uint8_t[_G(_fileLength)]; size_t result = f->read(_G(_entireFile), _G(_fileLength)); if (result != _G(_fileLength)) g_scott->fatal("File empty or read error!"); _G(_fallbackGame)._gameID = static_cast(detectC64(&_G(_entireFile), &_G(_fileLength))); } void loadTI994A(Common::SeekableReadStream *f) { _G(_entireFile) = new uint8_t[_G(_fileLength)]; size_t result = f->read(_G(_entireFile), _G(_fileLength)); if (result != _G(_fileLength)) g_scott->fatal("File empty or read error!"); _G(_fallbackGame)._gameID = detectTI994A(f, &_G(_entireFile), &_G(_fileLength)); } void loadGameFile(Common::SeekableReadStream *f) { for (int i = 0; i < NUMBER_OF_DIRECTIONS; i++) _G(_directions)[i] = _G(_englishDirections)[i]; for (int i = 0; i < NUMBER_OF_SKIPPABLE_WORDS; i++) _G(_skipList)[i] = _G(_englishSkipList)[i]; for (int i = 0; i < NUMBER_OF_DELIMITERS; i++) _G(_delimiterList)[i] = _G(_englishDelimiterList)[i]; for (int i = 0; i < NUMBER_OF_EXTRA_NOUNS; i++) _G(_extraNouns)[i] = _G(_englishExtraNouns)[i]; _G(_fileLength) = f->size(); _G(_game) = &_G(_fallbackGame); Common::String md5 = g_vm->getGameMD5(); const GlkDetectionEntry *p = SCOTT_GAMES; while (p->_md5) { if (md5.equalsC(p->_md5)) { if (!scumm_stricmp(p->_extra, "")) { _G(_fallbackGame)._gameID = SCOTTFREE; break; } else if (!scumm_stricmp(p->_extra, "ZXSpectrum")) { loadZXSpectrum(f, md5); break; } else if (!scumm_stricmp(p->_extra, "C64")) { loadC64(f, md5); break; } else { loadTI994A(f); break; } } ++p; } if (CURRENT_GAME == SCOTTFREE || CURRENT_GAME == TI994A) return; /* Copy ZX Spectrum style system messages as base */ for (int i = 6; i < MAX_SYSMESS && g_sysDictZX[i] != nullptr; i++) { _G(_sys)[i] = g_sysDictZX[i]; } switch (CURRENT_GAME) { case ROBIN_OF_SHERWOOD: loadExtraSherwoodData(); break; case ROBIN_OF_SHERWOOD_C64: loadExtraSherwoodData64(); break; case SEAS_OF_BLOOD: loadExtraSeasOfBloodData(); break; case SEAS_OF_BLOOD_C64: loadExtraSeasOfBlood64Data(); break; case CLAYMORGUE: for (int i = OK; i <= RESUME_A_SAVED_GAME; i++) _G(_sys)[i] = _G(_systemMessages)[6 - OK + i]; for (int i = PLAY_AGAIN; i <= ON_A_SCALE_THAT_RATES; i++) _G(_sys)[i] = _G(_systemMessages)[2 - PLAY_AGAIN + i]; break; case ADVENTURELAND: for (int i = PLAY_AGAIN; i <= ON_A_SCALE_THAT_RATES; i++) _G(_sys)[i] = _G(_systemMessages)[2 - PLAY_AGAIN + i]; for (int i = OK; i <= YOU_HAVENT_GOT_IT; i++) _G(_sys)[i] = _G(_systemMessages)[6 - OK + i]; for (int i = YOU_DONT_SEE_IT; i <= RESUME_A_SAVED_GAME; i++) _G(_sys)[i] = _G(_systemMessages)[13 - YOU_DONT_SEE_IT + i]; break; case ADVENTURELAND_C64: adventureland64Sysmess(); break; case CLAYMORGUE_C64: claymorgue64Sysmess(); break; case GREMLINS_GERMAN_C64: loadExtraGermanGremlinsc64Data(); break; case SPIDERMAN_C64: spiderman64Sysmess(); break; case SUPERGRAN_C64: supergran64Sysmess(); break; case SAVAGE_ISLAND_C64: _G(_items)[20]._image = 13; // fallthrough case SAVAGE_ISLAND2_C64: _G(_sys)[IM_DEAD] = "I'm DEAD!! "; if (CURRENT_GAME == SAVAGE_ISLAND2_C64) _G(_rooms)[30]._image = 20; break; case SAVAGE_ISLAND: _G(_items)[20]._image = 13; // fallthrough case SAVAGE_ISLAND2: MY_LOC = 30; /* Both parts of Savage Island begin in room 30 */ // fallthrough case GREMLINS_GERMAN: case GREMLINS: case SUPERGRAN: for (int i = DROPPED; i <= OK; i++) _G(_sys)[i] = _G(_systemMessages)[2 - DROPPED + i]; for (int i = I_DONT_UNDERSTAND; i <= THATS_BEYOND_MY_POWER; i++) _G(_sys)[i] = _G(_systemMessages)[6 - I_DONT_UNDERSTAND + i]; for (int i = YOU_ARE; i <= HIT_ENTER; i++) _G(_sys)[i] = _G(_systemMessages)[17 - YOU_ARE + i]; _G(_sys)[PLAY_AGAIN] = _G(_systemMessages)[5]; _G(_sys)[YOURE_CARRYING_TOO_MUCH] = _G(_systemMessages)[24]; _G(_sys)[IM_DEAD] = _G(_systemMessages)[25]; _G(_sys)[YOU_CANT_GO_THAT_WAY] = _G(_systemMessages)[14]; break; case GREMLINS_SPANISH: loadExtraSpanishGremlinsData(); break; case HULK_C64: case HULK: for (int i = 0; i < 6; i++) { _G(_sys)[i] = g_sysDictZX[i]; } break; default: if (!(_G(_game)->_subType & C64)) { if (_G(_game)->_subType & MYSTERIOUS) { for (int i = PLAY_AGAIN; i <= YOU_HAVENT_GOT_IT; i++) _G(_sys)[i] = _G(_systemMessages)[2 - PLAY_AGAIN + i]; for (int i = YOU_DONT_SEE_IT; i <= WHAT_NOW; i++) _G(_sys)[i] = _G(_systemMessages)[15 - YOU_DONT_SEE_IT + i]; for (int i = LIGHT_HAS_RUN_OUT; i <= RESUME_A_SAVED_GAME; i++) _G(_sys)[i] = _G(_systemMessages)[31 - LIGHT_HAS_RUN_OUT + i]; _G(_sys)[ITEM_DELIMITER] = " - "; _G(_sys)[MESSAGE_DELIMITER] = "\n"; _G(_sys)[YOU_SEE] = "\nThings I can see:\n"; break; } else { for (int i = PLAY_AGAIN; i <= RESUME_A_SAVED_GAME; i++) _G(_sys)[i] = _G(_systemMessages)[2 - PLAY_AGAIN + i]; } } break; } switch (CURRENT_GAME) { case GREMLINS_GERMAN: loadExtraGermanGremlinsData(); break; case GREMLINS_GERMAN_C64: loadExtraGermanGremlinsc64Data(); break; default: break; } if ((_G(_game)->_subType & (C64 | MYSTERIOUS)) == (MYSTERIOUS | C64)) { mysterious64Sysmess(); } /* If it is a C64 or a Mysterious Adventures game, we have setup the graphics already */ if (!(_G(_game)->_subType & (C64 | MYSTERIOUS)) && _G(_game)->_numberOfPictures > 0) { sagaSetup(0); } } } // End of namespace Scott } // End of namespace Glk