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https://github.com/scummvm/scummvm.git
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128 lines
3.5 KiB
C++
128 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_COMPREHEND_GRAPHICS_H
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#define GLK_COMPREHEND_GRAPHICS_H
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#include "common/scummsys.h"
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#include "graphics/managed_surface.h"
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namespace Glk {
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namespace Comprehend {
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#define G_RENDER_WIDTH 280
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#define G_RENDER_HEIGHT 160
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#define RGB(r, g, b) (uint32)(((r) << 24) | ((g) << 16) | ((b) << 8) | 0xff)
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#define G_COLOR_BLACK 0x000000ff
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#define G_COLOR_WHITE 0xffffffff
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#define G_COLOR_CYAN 0x3366ffff
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#define G_COLOR_YELLOW 0xffff00ff
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#define G_COLOR_RED 0xff0000ff
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#define G_COLOR_GRAY0 0x202020ff
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#define G_COLOR_GRAY1 0x404040ff
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#define G_COLOR_GRAY2 0x808080ff
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#define G_COLOR_GRAY3 0xc0c0c0ff
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#define G_COLOR_LIGHT_ORANGE 0xff9966ff
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#define G_COLOR_ORANGE 0xff9900ff
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#define G_COLOR_DARK_PURPLE 0x666699ff
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#define G_COLOR_DARK_BLUE 0x000099ff
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#define G_COLOR_DARK_RED 0xcc0033ff
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#define G_COLOR_DITHERED_PINK 0xff6699ff
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#define G_COLOR_DARK_GREEN1 0x009966ff
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#define G_COLOR_DARK_GREEN2 0x003300ff
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#define G_COLOR_AQUA 0x33ccccff
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#define G_COLOR_GREEN 0x33cc00ff
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#define G_COLOR_BROWN1 0x7a5200ff
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#define G_COLOR_BROWN2 0x663300ff
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enum Shape {
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SHAPE_PIXEL = 0,
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SHAPE_BOX = 1,
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SHAPE_CIRCLE_TINY = 2,
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SHAPE_CIRCLE_SMALL = 3,
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SHAPE_CIRCLE_MED = 4,
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SHAPE_CIRCLE_LARGE = 5,
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SHAPE_A = 6,
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SHAPE_SPRAY = 7
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};
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class Surface : public Graphics::ManagedSurface {
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private:
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static const uint32 PEN_COLORS[8];
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static const uint32 DEFAULT_COLOR_TABLE[256];
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static const uint32 COLOR_TABLE_1[256];
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static const uint32 *COLOR_TABLES[2];
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public:
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const uint32 *_colorTable;
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public:
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Surface() : _colorTable(DEFAULT_COLOR_TABLE) {
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reset();
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}
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/**
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* Sets up the surface to the correct size and pixel format
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*/
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void reset();
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void setColorTable(uint index);
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uint getPenColor(uint8 param) const;
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uint32 getFillColor(uint8 index);
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void drawLine(int16 x1, int16 y1, int16 x2, int16 y2, uint32 color);
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void drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint32 color);
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void drawFilledBox(int16 x1, int16 y1, int16 x2, int16 y2, uint32 color);
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void drawShape(int16 x, int16 y, Shape shapeType, uint32 fill_color);
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void drawPixel(int16 x, int16 y, uint32 color);
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uint32 getPixelColor(int16 x, int16 y) const;
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void clearScreen(uint32 color);
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void drawCircle(int16 x, int16 y, int16 diameter, uint32 color);
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void drawCirclePoint(int16 x, int16 y);
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};
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class FloodFillSurface : public Surface {
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private:
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bool isPixelWhite(int16 x, int16 y) const;
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void floodFillRow(int16 x, int16 y, uint32 fillColor);
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public:
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void floodFill(int16 x, int16 y, uint32 fillColor);
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void dumpToScreen();
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};
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class DrawSurface : public FloodFillSurface {
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};
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} // namespace Comprehend
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} // namespace Glk
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#endif
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