scummvm/engines/freescape/ui.cpp
2025-03-06 01:10:09 +02:00

410 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "freescape/freescape.h"
namespace Freescape {
void FreescapeEngine::waitInLoop(int maxWait) {
for (int i = 0; i < maxWait; i++) {
Common::Event event;
while (_eventManager->pollEvent(event)) {
Common::Point mousePos;
switch (event.type) {
case Common::EVENT_QUIT:
case Common::EVENT_RETURN_TO_LAUNCHER:
quitGame();
return;
case Common::EVENT_MOUSEMOVE:
if (_hasFallen)
break;
mousePos = event.mouse;
if (_demoMode)
break;
if (_shootMode) {
;
break;
} else {
// Mouse pointer is locked into the the middle of the screen
// since we only need the relative movements. This will not affect any touchscreen device
// so on-screen controls are still accesible
mousePos.x = g_system->getWidth() * (_viewArea.left + _viewArea.width() / 2) / _screenW;
mousePos.y = g_system->getHeight() * (_viewArea.top + _viewArea.height() / 2) / _screenW;
if (_invertY)
event.relMouse.y = -event.relMouse.y;
g_system->warpMouse(mousePos.x, mousePos.y);
_eventManager->purgeMouseEvents();
}
rotate(event.relMouse.x * _mouseSensitivity, event.relMouse.y * _mouseSensitivity);
break;
case Common::EVENT_SCREEN_CHANGED:
_gfx->computeScreenViewport();
_gfx->clear(0, 0, 0, true);
break;
default:
break;
}
}
_gfx->clear(0, 0, 0, true);
drawFrame();
_gfx->flipBuffer();
g_system->updateScreen();
g_system->delayMillis(15); // try to target ~60 FPS
}
_gfx->clear(0, 0, 0, true);
}
void FreescapeEngine::titleScreen() {
if (!_title)
return;
int maxWait = 60 * 6;
for (int i = 0; i < maxWait; i++) {
Common::Event event;
while (_eventManager->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_QUIT:
case Common::EVENT_RETURN_TO_LAUNCHER:
quitGame();
return;
case Common::EVENT_SCREEN_CHANGED:
_gfx->computeScreenViewport();
_gfx->clear(0, 0, 0, true);
break;
case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
switch (event.customType) {
case kActionSkip:
maxWait = -1;
break;
default:
break;
}
break;
case Common::EVENT_RBUTTONDOWN:
// fallthrough
case Common::EVENT_LBUTTONDOWN:
if (g_system->hasFeature(OSystem::kFeatureTouchscreen))
maxWait = -1;
break;
default:
break;
}
}
_gfx->clear(0, 0, 0, true);
drawTitle();
_gfx->flipBuffer();
g_system->updateScreen();
g_system->delayMillis(15); // try to target ~60 FPS
}
_gfx->clear(0, 0, 0, true);
}
Graphics::Surface *FreescapeEngine::drawStringsInSurface(const Common::Array<Common::String> &lines, Graphics::Surface *surface) {
if (!_fontLoaded)
return surface;
uint32 color = 0;
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00);
switch (_renderMode) {
case Common::kRenderCGA:
case Common::kRenderHercG:
color = 1;
break;
case Common::kRenderZX:
color = isCastle() ? 7 : 6;
break;
case Common::kRenderCPC:
color = _gfx->_underFireBackgroundColor;
if (color == uint32(-1))
color = 14;
break;
default:
color = 14;
}
uint8 r, g, b;
_gfx->readFromPalette(color, r, g, b);
if (isAmiga() || isAtariST()) {
r = 0xFF;
g = 0xFF;
b = 0x55;
}
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
int x = _viewArea.left + 3;
int y = _viewArea.top + 3;
for (int i = 0; i < int(lines.size()); i++) {
drawStringInSurface(lines[i], x, y, front, back, surface);
y = y + (isCastle() ? 12 : 9);
}
return surface;
}
extern Common::String centerAndPadString(const Common::String &x, int y);
void FreescapeEngine::borderScreen() {
if (!_border)
return;
if (isDriller()) {
if (isAmiga() || isAtariST())
return; // TODO: add animation
drawBorderScreenAndWait(nullptr, 6 * 60);
// Modify and reload the border
_border->fillRect(_viewArea, _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0, 0));
delete _borderTexture;
_borderTexture = nullptr;
loadBorder();
if (isDemo())
return;
}
if (isDOS() || isSpectrum() || isCPC()) {
Common::Array<Common::String> lines;
int pad = 25;
if (isDOS()) {
if (isDOS() && !isCastle())
pad = 30;
lines.push_back(centerAndPadString("CONFIGURATION MENU", pad));
lines.push_back("");
lines.push_back(centerAndPadString("1: KEYBOARD ONLY ", pad));
lines.push_back(centerAndPadString("2: IBM JOYSTICK ", pad));
lines.push_back(centerAndPadString("3: AMSTRAD JOYSTICK", pad));
lines.push_back("");
lines.push_back("");
lines.push_back(centerAndPadString("SPACEBAR: BEGIN MISSION", pad));
lines.push_back("");
lines.push_back(centerAndPadString("COPYRIGHT 1988 INCENTIVE", pad));
} else if (isSpectrum() || isCPC()) {
if (isCastle())
pad = 22;
if (_language == Common::ES_ESP) {
assert(isCastle());
lines.push_back(centerAndPadString("MENU DE OPCIONES", pad));
lines.push_back("");
lines.push_back(centerAndPadString("1 TECLADO ", pad));
lines.push_back(centerAndPadString("2 JOYSTICK SINCLAIR", pad));
lines.push_back(centerAndPadString("3 JOYSTICK KEMSTON ", pad));
lines.push_back(centerAndPadString("4 JOYSTICK CURSOR ", pad));
lines.push_back("");
lines.push_back(centerAndPadString("ENTER: EMPEZAR MISION", pad));
lines.push_back(centerAndPadString("(c) 1990 INCENTIVE", pad));
} else {
lines.push_back(centerAndPadString("CONTROL OPTIONS", pad));
lines.push_back("");
lines.push_back(centerAndPadString("1 KEYBOARD ", pad));
lines.push_back(centerAndPadString("2 SINCLAIR JOYSTICK", pad));
lines.push_back(centerAndPadString("3 KEMSTON JOYSTICK ", pad));
lines.push_back(centerAndPadString("4 CURSOR JOYSTICK ", pad));
lines.push_back("");
lines.push_back(centerAndPadString("ENTER: BEGIN MISSION", pad));
if (!isCastle())
lines.push_back("");;
lines.push_back(centerAndPadString("(c) 1990 INCENTIVE", pad));
}
}
lines.push_back("");
uint32 color = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00);
Graphics::Surface *surface = new Graphics::Surface();
surface->create(_screenW, _screenH, _gfx->_texturePixelFormat);
surface->fillRect(_fullscreenViewArea, color);
surface = drawStringsInSurface(lines, surface);
drawBorderScreenAndWait(surface, 6 * 60);
surface->free();
delete surface;
}
}
void FreescapeEngine::drawFullscreenMessageAndWait(Common::String message) {
int letterPerLine = 0;
int numberOfLines = 0;
if (isDOS()) {
letterPerLine = 28;
numberOfLines = 10;
} else if (isSpectrum() || isCPC()) {
letterPerLine = 24;
numberOfLines = 12;
} else if (isAtariST()) {
letterPerLine = 32;
numberOfLines = 10;
}
Common::Array<Common::String> lines;
for (int i = 0; i < numberOfLines; i++) {
lines.push_back(message.substr(letterPerLine * i, letterPerLine));
}
uint32 color = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00);
Graphics::Surface *surface = new Graphics::Surface();
surface->create(_screenW, _screenH, _gfx->_texturePixelFormat);
surface->fillRect(_fullscreenViewArea, color);
surface = drawStringsInSurface(lines, surface);
drawBorderScreenAndWait(surface);
surface->free();
delete surface;
}
void FreescapeEngine::drawBorderScreenAndWait(Graphics::Surface *surface, int maxWait) {
for (int i = 0; i < maxWait; i++) {
Common::Event event;
while (_eventManager->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_QUIT:
case Common::EVENT_RETURN_TO_LAUNCHER:
quitGame();
return;
case Common::EVENT_SCREEN_CHANGED:
_gfx->computeScreenViewport();
_gfx->clear(0, 0, 0, true);
break;
case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
switch (event.customType) {
case kActionSkip:
maxWait = -1;
break;
default:
break;
}
break;
case Common::EVENT_KEYDOWN:
switch (event.kbd.keycode) {
case Common::KEYCODE_d:
_demoMode = true;
maxWait = -1;
break;
default:
break;
}
break;
case Common::EVENT_RBUTTONDOWN:
// fallthrough
case Common::EVENT_LBUTTONDOWN:
if (g_system->hasFeature(OSystem::kFeatureTouchscreen))
maxWait = -1;
break;
default:
break;
}
}
_gfx->clear(0, 0, 0, true);
drawBorder();
if (surface)
drawFullscreenSurface(surface);
_gfx->flipBuffer();
g_system->updateScreen();
g_system->delayMillis(15); // try to target ~60 FPS
}
playSound(_soundIndexMenu, false);
_gfx->clear(0, 0, 0, true);
}
void FreescapeEngine::drawFullscreenSurface(Graphics::Surface *surface) {
if (!_uiTexture)
_uiTexture = _gfx->createTexture(surface);
else
_uiTexture->update(surface);
_gfx->setViewport(_fullscreenViewArea);
_gfx->drawTexturedRect2D(_fullscreenViewArea, _fullscreenViewArea, _uiTexture);
_gfx->setViewport(_viewArea);
}
void FreescapeEngine::drawUI() {
Graphics::Surface *surface = nullptr;
if (_border) { // This can be removed when all the borders are loaded
uint32 gray = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0xA0, 0xA0, 0xA0);
surface = new Graphics::Surface();
surface->create(_screenW, _screenH, _gfx->_texturePixelFormat);
surface->fillRect(_fullscreenViewArea, gray);
} else
return;
if (isDOS())
drawDOSUI(surface);
else if (isC64())
drawC64UI(surface);
else if (isSpectrum())
drawZXUI(surface);
else if (isCPC())
drawCPCUI(surface);
else if (isAmiga() || isAtariST())
drawAmigaAtariSTUI(surface);
drawFullscreenSurface(surface);
_gfx->setViewport(_fullscreenViewArea);
_gfx->renderCrossair(_crossairPosition);
surface->free();
delete surface;
}
void FreescapeEngine::drawInfoMenu() {
warning("Function \"%s\" not implemented", __FUNCTION__);
}
void FreescapeEngine::drawCrossair(Graphics::Surface *surface) {
uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
surface->drawLine(_crossairPosition.x - 3, _crossairPosition.y, _crossairPosition.x - 2, _crossairPosition.y, white);
surface->drawLine(_crossairPosition.x + 2, _crossairPosition.y, _crossairPosition.x + 3, _crossairPosition.y, white);
surface->drawLine(_crossairPosition.x, _crossairPosition.y - 3, _crossairPosition.x, _crossairPosition.y - 2, white);
surface->drawLine(_crossairPosition.x, _crossairPosition.y + 2, _crossairPosition.x, _crossairPosition.y + 3, white);
}
void FreescapeEngine::drawAmigaAtariSTUI(Graphics::Surface *surface) {
}
void FreescapeEngine::drawDOSUI(Graphics::Surface *surface) {
}
void FreescapeEngine::drawZXUI(Graphics::Surface *surface) {
}
void FreescapeEngine::drawCPCUI(Graphics::Surface *surface) {
}
void FreescapeEngine::drawC64UI(Graphics::Surface *surface) {
}
} // End of namespace Freescape