/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "freescape/freescape.h" namespace Freescape { void FreescapeEngine::waitInLoop(int maxWait) { for (int i = 0; i < maxWait; i++) { Common::Event event; while (_eventManager->pollEvent(event)) { Common::Point mousePos; switch (event.type) { case Common::EVENT_QUIT: case Common::EVENT_RETURN_TO_LAUNCHER: quitGame(); return; case Common::EVENT_MOUSEMOVE: if (_hasFallen) break; mousePos = event.mouse; if (_demoMode) break; if (_shootMode) { ; break; } else { // Mouse pointer is locked into the the middle of the screen // since we only need the relative movements. This will not affect any touchscreen device // so on-screen controls are still accesible mousePos.x = g_system->getWidth() * (_viewArea.left + _viewArea.width() / 2) / _screenW; mousePos.y = g_system->getHeight() * (_viewArea.top + _viewArea.height() / 2) / _screenW; if (_invertY) event.relMouse.y = -event.relMouse.y; g_system->warpMouse(mousePos.x, mousePos.y); _eventManager->purgeMouseEvents(); } rotate(event.relMouse.x * _mouseSensitivity, event.relMouse.y * _mouseSensitivity); break; case Common::EVENT_SCREEN_CHANGED: _gfx->computeScreenViewport(); _gfx->clear(0, 0, 0, true); break; default: break; } } _gfx->clear(0, 0, 0, true); drawFrame(); _gfx->flipBuffer(); g_system->updateScreen(); g_system->delayMillis(15); // try to target ~60 FPS } _gfx->clear(0, 0, 0, true); } void FreescapeEngine::titleScreen() { if (!_title) return; int maxWait = 60 * 6; for (int i = 0; i < maxWait; i++) { Common::Event event; while (_eventManager->pollEvent(event)) { switch (event.type) { case Common::EVENT_QUIT: case Common::EVENT_RETURN_TO_LAUNCHER: quitGame(); return; case Common::EVENT_SCREEN_CHANGED: _gfx->computeScreenViewport(); _gfx->clear(0, 0, 0, true); break; case Common::EVENT_CUSTOM_ENGINE_ACTION_START: switch (event.customType) { case kActionSkip: maxWait = -1; break; default: break; } break; case Common::EVENT_RBUTTONDOWN: // fallthrough case Common::EVENT_LBUTTONDOWN: if (g_system->hasFeature(OSystem::kFeatureTouchscreen)) maxWait = -1; break; default: break; } } _gfx->clear(0, 0, 0, true); drawTitle(); _gfx->flipBuffer(); g_system->updateScreen(); g_system->delayMillis(15); // try to target ~60 FPS } _gfx->clear(0, 0, 0, true); } Graphics::Surface *FreescapeEngine::drawStringsInSurface(const Common::Array &lines, Graphics::Surface *surface) { if (!_fontLoaded) return surface; uint32 color = 0; uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00); switch (_renderMode) { case Common::kRenderCGA: case Common::kRenderHercG: color = 1; break; case Common::kRenderZX: color = isCastle() ? 7 : 6; break; case Common::kRenderCPC: color = _gfx->_underFireBackgroundColor; if (color == uint32(-1)) color = 14; break; default: color = 14; } uint8 r, g, b; _gfx->readFromPalette(color, r, g, b); if (isAmiga() || isAtariST()) { r = 0xFF; g = 0xFF; b = 0x55; } uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b); int x = _viewArea.left + 3; int y = _viewArea.top + 3; for (int i = 0; i < int(lines.size()); i++) { drawStringInSurface(lines[i], x, y, front, back, surface); y = y + (isCastle() ? 12 : 9); } return surface; } extern Common::String centerAndPadString(const Common::String &x, int y); void FreescapeEngine::borderScreen() { if (!_border) return; if (isDriller()) { if (isAmiga() || isAtariST()) return; // TODO: add animation drawBorderScreenAndWait(nullptr, 6 * 60); // Modify and reload the border _border->fillRect(_viewArea, _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0, 0, 0)); delete _borderTexture; _borderTexture = nullptr; loadBorder(); if (isDemo()) return; } if (isDOS() || isSpectrum() || isCPC()) { Common::Array lines; int pad = 25; if (isDOS()) { if (isDOS() && !isCastle()) pad = 30; lines.push_back(centerAndPadString("CONFIGURATION MENU", pad)); lines.push_back(""); lines.push_back(centerAndPadString("1: KEYBOARD ONLY ", pad)); lines.push_back(centerAndPadString("2: IBM JOYSTICK ", pad)); lines.push_back(centerAndPadString("3: AMSTRAD JOYSTICK", pad)); lines.push_back(""); lines.push_back(""); lines.push_back(centerAndPadString("SPACEBAR: BEGIN MISSION", pad)); lines.push_back(""); lines.push_back(centerAndPadString("COPYRIGHT 1988 INCENTIVE", pad)); } else if (isSpectrum() || isCPC()) { if (isCastle()) pad = 22; if (_language == Common::ES_ESP) { assert(isCastle()); lines.push_back(centerAndPadString("MENU DE OPCIONES", pad)); lines.push_back(""); lines.push_back(centerAndPadString("1 TECLADO ", pad)); lines.push_back(centerAndPadString("2 JOYSTICK SINCLAIR", pad)); lines.push_back(centerAndPadString("3 JOYSTICK KEMSTON ", pad)); lines.push_back(centerAndPadString("4 JOYSTICK CURSOR ", pad)); lines.push_back(""); lines.push_back(centerAndPadString("ENTER: EMPEZAR MISION", pad)); lines.push_back(centerAndPadString("(c) 1990 INCENTIVE", pad)); } else { lines.push_back(centerAndPadString("CONTROL OPTIONS", pad)); lines.push_back(""); lines.push_back(centerAndPadString("1 KEYBOARD ", pad)); lines.push_back(centerAndPadString("2 SINCLAIR JOYSTICK", pad)); lines.push_back(centerAndPadString("3 KEMSTON JOYSTICK ", pad)); lines.push_back(centerAndPadString("4 CURSOR JOYSTICK ", pad)); lines.push_back(""); lines.push_back(centerAndPadString("ENTER: BEGIN MISSION", pad)); if (!isCastle()) lines.push_back("");; lines.push_back(centerAndPadString("(c) 1990 INCENTIVE", pad)); } } lines.push_back(""); uint32 color = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00); Graphics::Surface *surface = new Graphics::Surface(); surface->create(_screenW, _screenH, _gfx->_texturePixelFormat); surface->fillRect(_fullscreenViewArea, color); surface = drawStringsInSurface(lines, surface); drawBorderScreenAndWait(surface, 6 * 60); surface->free(); delete surface; } } void FreescapeEngine::drawFullscreenMessageAndWait(Common::String message) { int letterPerLine = 0; int numberOfLines = 0; if (isDOS()) { letterPerLine = 28; numberOfLines = 10; } else if (isSpectrum() || isCPC()) { letterPerLine = 24; numberOfLines = 12; } else if (isAtariST()) { letterPerLine = 32; numberOfLines = 10; } Common::Array lines; for (int i = 0; i < numberOfLines; i++) { lines.push_back(message.substr(letterPerLine * i, letterPerLine)); } uint32 color = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00); Graphics::Surface *surface = new Graphics::Surface(); surface->create(_screenW, _screenH, _gfx->_texturePixelFormat); surface->fillRect(_fullscreenViewArea, color); surface = drawStringsInSurface(lines, surface); drawBorderScreenAndWait(surface); surface->free(); delete surface; } void FreescapeEngine::drawBorderScreenAndWait(Graphics::Surface *surface, int maxWait) { for (int i = 0; i < maxWait; i++) { Common::Event event; while (_eventManager->pollEvent(event)) { switch (event.type) { case Common::EVENT_QUIT: case Common::EVENT_RETURN_TO_LAUNCHER: quitGame(); return; case Common::EVENT_SCREEN_CHANGED: _gfx->computeScreenViewport(); _gfx->clear(0, 0, 0, true); break; case Common::EVENT_CUSTOM_ENGINE_ACTION_START: switch (event.customType) { case kActionSkip: maxWait = -1; break; default: break; } break; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_d: _demoMode = true; maxWait = -1; break; default: break; } break; case Common::EVENT_RBUTTONDOWN: // fallthrough case Common::EVENT_LBUTTONDOWN: if (g_system->hasFeature(OSystem::kFeatureTouchscreen)) maxWait = -1; break; default: break; } } _gfx->clear(0, 0, 0, true); drawBorder(); if (surface) drawFullscreenSurface(surface); _gfx->flipBuffer(); g_system->updateScreen(); g_system->delayMillis(15); // try to target ~60 FPS } playSound(_soundIndexMenu, false); _gfx->clear(0, 0, 0, true); } void FreescapeEngine::drawFullscreenSurface(Graphics::Surface *surface) { if (!_uiTexture) _uiTexture = _gfx->createTexture(surface); else _uiTexture->update(surface); _gfx->setViewport(_fullscreenViewArea); _gfx->drawTexturedRect2D(_fullscreenViewArea, _fullscreenViewArea, _uiTexture); _gfx->setViewport(_viewArea); } void FreescapeEngine::drawUI() { Graphics::Surface *surface = nullptr; if (_border) { // This can be removed when all the borders are loaded uint32 gray = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0xA0, 0xA0, 0xA0); surface = new Graphics::Surface(); surface->create(_screenW, _screenH, _gfx->_texturePixelFormat); surface->fillRect(_fullscreenViewArea, gray); } else return; if (isDOS()) drawDOSUI(surface); else if (isC64()) drawC64UI(surface); else if (isSpectrum()) drawZXUI(surface); else if (isCPC()) drawCPCUI(surface); else if (isAmiga() || isAtariST()) drawAmigaAtariSTUI(surface); drawFullscreenSurface(surface); _gfx->setViewport(_fullscreenViewArea); _gfx->renderCrossair(_crossairPosition); surface->free(); delete surface; } void FreescapeEngine::drawInfoMenu() { warning("Function \"%s\" not implemented", __FUNCTION__); } void FreescapeEngine::drawCrossair(Graphics::Surface *surface) { uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00); surface->drawLine(_crossairPosition.x - 3, _crossairPosition.y, _crossairPosition.x - 2, _crossairPosition.y, white); surface->drawLine(_crossairPosition.x + 2, _crossairPosition.y, _crossairPosition.x + 3, _crossairPosition.y, white); surface->drawLine(_crossairPosition.x, _crossairPosition.y - 3, _crossairPosition.x, _crossairPosition.y - 2, white); surface->drawLine(_crossairPosition.x, _crossairPosition.y + 2, _crossairPosition.x, _crossairPosition.y + 3, white); } void FreescapeEngine::drawAmigaAtariSTUI(Graphics::Surface *surface) { } void FreescapeEngine::drawDOSUI(Graphics::Surface *surface) { } void FreescapeEngine::drawZXUI(Graphics::Surface *surface) { } void FreescapeEngine::drawCPCUI(Graphics::Surface *surface) { } void FreescapeEngine::drawC64UI(Graphics::Surface *surface) { } } // End of namespace Freescape