scummvm/engines/director/score.h
Scott Percival 34a60f7911 DIRECTOR: Only clean sprites when there has been a frame swap
Most of the time we'll be looping to the same frame, where we want
to update the sprites, but not clobber them with the contents of the
current frame.

Fixes the paint splodges on the easel in the A room of Cyber Grannies.
Fixes the menu system in Cosmology of Kyoto.
2025-02-27 21:01:03 +01:00

213 lines
5.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DIRECTOR_SCORE_H
#define DIRECTOR_SCORE_H
#include "director/cursor.h"
namespace Graphics {
struct Surface;
class ManagedSurface;
class Font;
class MacWindow;
struct ZoomBox;
}
namespace Common {
class ReadStreamEndian;
class MemoryReadStreamEndian;
class SeekableReadStreamEndian;
}
namespace Director {
class Window;
class Archive;
class DirectorEngine;
class DirectorSound;
class Frame;
class Movie;
struct Resource;
class Cursor;
class Channel;
class Sprite;
class CastMember;
class AudioDecoder;
struct Label {
Common::String comment;
Common::String name;
uint16 number;
Label(Common::String name1, uint16 number1, Common::String comment1) { name = name1; number = number1; comment = comment1;}
};
class Score {
public:
Score(Movie *movie);
~Score();
Movie *getMovie() const { return _movie; }
void loadFrames(Common::SeekableReadStreamEndian &stream, uint16 version);
bool loadFrame(int frame, bool loadCast);
bool readOneFrame();
void updateFrame(Frame *frame);
Frame *getFrameData(int frameNum);
void loadLabels(Common::SeekableReadStreamEndian &stream);
void loadActions(Common::SeekableReadStreamEndian &stream);
void loadSampleSounds(uint type);
static int compareLabels(const void *a, const void *b);
uint16 getLabel(Common::String &label);
Common::String *getLabelList();
Common::String *getFrameLabel(uint id);
void setStartToLabel(Common::String &label);
void gotoLoop();
void gotoNext();
void gotoPrevious();
void startPlay();
void step();
void stopPlay();
void setDelay(uint32 ticks);
void setCurrentFrame(uint16 frameId);
uint16 getCurrentFrameNum() { return _curFrameNumber; }
int getNextFrame() { return _nextFrame; }
uint16 getFramesNum() { return _numFrames; }
void setPuppetTempo(int16 puppetTempo);
CastMemberID getCurrentPalette();
Channel *getChannelById(uint16 id);
Sprite *getSpriteById(uint16 id);
Sprite *getOriginalSpriteById(uint16 id);
void setSpriteCasts();
int getPreviousLabelNumber(int referenceFrame);
int getCurrentLabelNumber();
int getNextLabelNumber(int referenceFrame);
uint16 getSpriteIDFromPos(Common::Point pos);
uint16 getMouseSpriteIDFromPos(Common::Point pos);
uint16 getActiveSpriteIDFromPos(Common::Point pos);
bool checkSpriteIntersection(uint16 spriteId, Common::Point pos);
Common::List<Channel *> getSpriteIntersections(const Common::Rect &r);
uint16 getSpriteIdByMemberId(CastMemberID id);
bool refreshPointersForCastMemberID(CastMemberID id);
bool renderTransition(uint16 frameId, RenderMode mode);
void renderFrame(uint16 frameId, RenderMode mode = kRenderModeNormal);
void incrementFilmLoops();
void updateSprites(RenderMode mode = kRenderModeNormal, bool withClean = false);
bool renderPrePaletteCycle(RenderMode mode = kRenderModeNormal);
void setLastPalette();
bool isPaletteColorCycling();
void renderPaletteCycle(RenderMode mode = kRenderModeNormal);
void renderCursor(Common::Point pos, bool forceUpdate = false);
void updateWidgets(bool hasVideoPlayback);
void invalidateRectsForMember(CastMember *member);
void playSoundChannel(bool puppetOnly);
Common::String formatChannelInfo();
bool processFrozenPlayScript();
private:
bool isWaitingForNextFrame();
void updateCurrentFrame();
void updateNextFrameTime();
void update();
void playQueuedSound();
void screenShot();
bool checkShotSimilarity(const Graphics::Surface *surface1, const Graphics::Surface *surface2);
bool processImmediateFrameScript(Common::String s, int id);
bool processFrozenScripts(bool recursion = false, int count = 0);
public:
Common::Array<Channel *> _channels;
Common::SortedArray<Label *> *_labels;
Common::HashMap<uint16, Common::String> _actions;
Common::HashMap<uint16, bool> _immediateActions;
Common::Array<Frame *> _scoreCache;
// On demand frames loading
uint32 _version;
Frame *_currentFrame;
uint32 _curFrameNumber;
uint32 _numFrames;
uint32 _framesVersion;
uint32 _numChannels;
uint8 _currentTempo;
CastMemberID _currentPaletteId;
uint _firstFramePosition;
uint _framesStreamSize;
Common::MemoryReadStreamEndian *_framesStream;
byte _currentFrameRate;
byte _puppetTempo;
bool _puppetPalette;
int _paletteTransitionIndex;
byte _paletteSnapshotBuffer[768];
PlayState _playState;
uint32 _nextFrameTime;
uint32 _nextFrameDelay;
int _lastTempo;
int _waitForChannel;
int _waitForVideoChannel;
bool _waitForClick;
bool _waitForClickCursor;
bool _cursorDirty;
bool _activeFade;
bool _exitFrameCalled;
bool _stopPlayCalled;
Cursor _defaultCursor;
CursorRef _currentCursor;
bool _skipTransition;
int _numChannelsDisplayed;
private:
DirectorEngine *_vm;
Lingo *_lingo;
Movie *_movie;
Window *_window;
uint16 _nextFrame;
int _currentLabel;
DirectorSound *_soundManager;
int _previousBuildBotBuild = -1;
};
} // End of namespace Director
#endif