/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DIRECTOR_SCORE_H #define DIRECTOR_SCORE_H #include "director/cursor.h" namespace Graphics { struct Surface; class ManagedSurface; class Font; class MacWindow; struct ZoomBox; } namespace Common { class ReadStreamEndian; class MemoryReadStreamEndian; class SeekableReadStreamEndian; } namespace Director { class Window; class Archive; class DirectorEngine; class DirectorSound; class Frame; class Movie; struct Resource; class Cursor; class Channel; class Sprite; class CastMember; class AudioDecoder; struct Label { Common::String comment; Common::String name; uint16 number; Label(Common::String name1, uint16 number1, Common::String comment1) { name = name1; number = number1; comment = comment1;} }; class Score { public: Score(Movie *movie); ~Score(); Movie *getMovie() const { return _movie; } void loadFrames(Common::SeekableReadStreamEndian &stream, uint16 version); bool loadFrame(int frame, bool loadCast); bool readOneFrame(); void updateFrame(Frame *frame); Frame *getFrameData(int frameNum); void loadLabels(Common::SeekableReadStreamEndian &stream); void loadActions(Common::SeekableReadStreamEndian &stream); void loadSampleSounds(uint type); static int compareLabels(const void *a, const void *b); uint16 getLabel(Common::String &label); Common::String *getLabelList(); Common::String *getFrameLabel(uint id); void setStartToLabel(Common::String &label); void gotoLoop(); void gotoNext(); void gotoPrevious(); void startPlay(); void step(); void stopPlay(); void setDelay(uint32 ticks); void setCurrentFrame(uint16 frameId); uint16 getCurrentFrameNum() { return _curFrameNumber; } int getNextFrame() { return _nextFrame; } uint16 getFramesNum() { return _numFrames; } void setPuppetTempo(int16 puppetTempo); CastMemberID getCurrentPalette(); Channel *getChannelById(uint16 id); Sprite *getSpriteById(uint16 id); Sprite *getOriginalSpriteById(uint16 id); void setSpriteCasts(); int getPreviousLabelNumber(int referenceFrame); int getCurrentLabelNumber(); int getNextLabelNumber(int referenceFrame); uint16 getSpriteIDFromPos(Common::Point pos); uint16 getMouseSpriteIDFromPos(Common::Point pos); uint16 getActiveSpriteIDFromPos(Common::Point pos); bool checkSpriteIntersection(uint16 spriteId, Common::Point pos); Common::List getSpriteIntersections(const Common::Rect &r); uint16 getSpriteIdByMemberId(CastMemberID id); bool refreshPointersForCastMemberID(CastMemberID id); bool renderTransition(uint16 frameId, RenderMode mode); void renderFrame(uint16 frameId, RenderMode mode = kRenderModeNormal); void incrementFilmLoops(); void updateSprites(RenderMode mode = kRenderModeNormal, bool withClean = false); bool renderPrePaletteCycle(RenderMode mode = kRenderModeNormal); void setLastPalette(); bool isPaletteColorCycling(); void renderPaletteCycle(RenderMode mode = kRenderModeNormal); void renderCursor(Common::Point pos, bool forceUpdate = false); void updateWidgets(bool hasVideoPlayback); void invalidateRectsForMember(CastMember *member); void playSoundChannel(bool puppetOnly); Common::String formatChannelInfo(); bool processFrozenPlayScript(); private: bool isWaitingForNextFrame(); void updateCurrentFrame(); void updateNextFrameTime(); void update(); void playQueuedSound(); void screenShot(); bool checkShotSimilarity(const Graphics::Surface *surface1, const Graphics::Surface *surface2); bool processImmediateFrameScript(Common::String s, int id); bool processFrozenScripts(bool recursion = false, int count = 0); public: Common::Array _channels; Common::SortedArray