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After a script reaches "play done", that script gets aborted. The Lingo frozen play script (aka the script that initially invoked play) will be thawed before stopMovie. Fixes director-tests/D4-unit/T_PLAY01.DIR. Fixes movie switching in Cyber Grannies.
255 lines
6.8 KiB
C++
255 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/audiostream.h"
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#include "common/file.h"
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#include "common/macresman.h"
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#include "common/system.h"
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#include "graphics/macgui/macwindowmanager.h"
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#include "director/director.h"
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#include "director/archive.h"
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#include "director/cursor.h"
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#include "director/movie.h"
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#include "director/score.h"
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#include "director/sound.h"
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#include "director/window.h"
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#include "director/lingo/lingo-builtins.h"
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namespace Director {
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void Lingo::func_goto(Datum &frame, Datum &movie, bool calledfromgo) {
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_vm->_playbackPaused = false;
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if (!_vm->getCurrentMovie())
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return;
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if (movie.type == VOID && frame.type == VOID)
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return;
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Window *stage = _vm->getCurrentWindow();
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Score *score = _vm->getCurrentMovie()->getScore();
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_vm->_skipFrameAdvance = true;
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// If there isn't already frozen Lingo (e.g. from a previous func_goto we haven't yet unfrozen),
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// freeze this script context. We'll return to it after entering the next frame.
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// Returning from a script with "play done" does not freeze the state. Instead it obliterates it.
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if (!g_lingo->_playDone)
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g_lingo->_freezeState = true;
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if (movie.type != VOID) {
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Common::String movieFilenameRaw = movie.asString();
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if (!stage->setNextMovie(movieFilenameRaw))
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return;
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// If we reached here from b_go, and the movie is getting swapped out,
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// reset all of the custom event handlers.
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if (calledfromgo)
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g_lingo->resetLingoGo();
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if (g_lingo->_updateMovieEnabled) {
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// Save the movie when branching to another movie.
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LB::b_saveMovie(0);
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}
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score->_playState = kPlayStopped;
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stage->_nextMovie.frameS.clear();
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stage->_nextMovie.frameI = -1;
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if (frame.type == STRING) {
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debugC(3, kDebugLingoExec, "Lingo::func_goto(): going to movie \"%s\", frame \"%s\"", movieFilenameRaw.c_str(), frame.u.s->c_str());
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stage->_nextMovie.frameS = *frame.u.s;
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} else if (frame.type != VOID) {
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debugC(3, kDebugLingoExec, "Lingo::func_goto(): going to movie \"%s\", frame %d", movieFilenameRaw.c_str(), frame.asInt());
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stage->_nextMovie.frameI = frame.asInt();
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} else {
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debugC(3, kDebugLingoExec, "Lingo::func_goto(): going to start of movie \"%s\"", movieFilenameRaw.c_str());
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}
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// Set cursor to watch.
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score->_defaultCursor.readFromResource(4);
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score->renderCursor(stage->getMousePos());
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return;
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}
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if (frame.type == STRING) {
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debugC(3, kDebugLingoExec, "Lingo::func_goto(): going to frame \"%s\"", frame.u.s->c_str());
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score->setStartToLabel(*frame.u.s);
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} else {
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debugC(3, kDebugLingoExec, "Lingo::func_goto(): going to frame %d", frame.asInt());
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score->setCurrentFrame(frame.asInt());
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}
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}
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void Lingo::func_gotoloop() {
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if (!_vm->getCurrentMovie())
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return;
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Score *score = _vm->getCurrentMovie()->getScore();
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debugC(3, kDebugLingoExec, "Lingo::func_gotoloop(): looping frame %d", score->getCurrentFrameNum());
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score->gotoLoop();
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_vm->_skipFrameAdvance = true;
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}
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void Lingo::func_gotonext() {
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if (!_vm->getCurrentMovie())
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return;
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Score *score = _vm->getCurrentMovie()->getScore();
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score->gotoNext();
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debugC(3, kDebugLingoExec, "Lingo::func_gotonext(): going to next frame %d", score->getNextFrame());
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_vm->_skipFrameAdvance = true;
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}
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void Lingo::func_gotoprevious() {
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if (!_vm->getCurrentMovie())
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return;
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Score *score = _vm->getCurrentMovie()->getScore();
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score->gotoPrevious();
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debugC(3, kDebugLingoExec, "Lingo::func_gotoprevious(): going to previous frame %d", score->getNextFrame());
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_vm->_skipFrameAdvance = true;
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}
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void Lingo::func_play(Datum &frame, Datum &movie) {
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MovieReference ref;
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Window *stage = _vm->getCurrentWindow();
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// play #done
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if (frame.type == SYMBOL) {
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if (!frame.u.s->equals("done")) {
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warning("Lingo::func_play: unknown symbol: #%s", frame.u.s->c_str());
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return;
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}
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_playDone = true;
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if (stage->_movieStack.empty()) { // No op if no nested movies
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return;
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}
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ref = stage->_movieStack.back();
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stage->_movieStack.pop_back();
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Datum m, f;
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if (ref.movie.empty()) {
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m.type = VOID;
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} else {
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m.type = STRING;
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m.u.s = new Common::String(ref.movie);
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}
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f.type = INT;
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f.u.i = ref.frameI;
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func_goto(f, m);
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return;
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}
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if (!_vm->getCurrentMovie()) {
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warning("Lingo::func_play(): no movie");
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return;
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}
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if (movie.type != VOID) {
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ref.movie = _vm->getCurrentMovie()->_movieArchive->getPathName().toString(g_director->_dirSeparator);
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}
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ref.frameI = _vm->getCurrentMovie()->getScore()->getCurrentFrameNum();
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// if we are issuing play command from script channel script. then play done should return to next frame
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if (g_lingo->_currentChannelId == 0)
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ref.frameI++;
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stage->_movieStack.push_back(ref);
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func_goto(frame, movie);
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_freezePlay = true;
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}
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void Lingo::func_cursor(Datum cursorDatum) {
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Score *score = _vm->getCurrentMovie()->getScore();
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if (cursorDatum.type == ARRAY){
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score->_defaultCursor.readFromCast(cursorDatum);
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} else {
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score->_defaultCursor.readFromResource(cursorDatum);
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}
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score->_cursorDirty = true;
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}
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void Lingo::func_beep(int repeats) {
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for (int r = 1; r <= repeats; r++) {
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_vm->getCurrentWindow()->getSoundManager()->systemBeep();
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if (r < repeats)
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g_director->delayMillis(400);
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}
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}
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int Lingo::func_marker(int m) {
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if (!_vm->getCurrentMovie())
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return 0;
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int labelNumber = _vm->getCurrentMovie()->getScore()->getCurrentLabelNumber();
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if (m != 0) {
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if (m < 0) {
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for (int marker = 0; marker > m; marker--)
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labelNumber = _vm->getCurrentMovie()->getScore()->getPreviousLabelNumber(labelNumber);
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} else {
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for (int marker = 0; marker < m; marker++)
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labelNumber = _vm->getCurrentMovie()->getScore()->getNextLabelNumber(labelNumber);
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}
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}
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return labelNumber;
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}
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uint16 Lingo::func_label(Datum &label) {
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Score *score = _vm->getCurrentMovie()->getScore();
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if (!score->_labels)
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return 0;
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if (label.type == STRING)
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return score->getLabel(*label.u.s);
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int num = CLIP<int>(label.asInt() - 1, 0, score->_labels->size() - 1);
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uint16 res = score->getNextLabelNumber(0);
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while (--num > 0)
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res = score->getNextLabelNumber(res);
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return res;
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}
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} // End of namespace Director
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