scummvm/engines/director/castmember/palette.h
Scott Percival 4b4f4da44f
DIRECTOR: Fix missing cast member ID in palette record
This is relied on by b_puppetSprite.

Fixes various palette regressions in The Dark Eye.
2024-05-31 17:15:57 +08:00

47 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DIRECTOR_CASTMEMBER_PALETTE_H
#define DIRECTOR_CASTMEMBER_PALETTE_H
#include "director/castmember/castmember.h"
namespace Director {
class PaletteCastMember : public CastMember {
public:
PaletteCastMember(Cast *cast, uint16 castId, Common::SeekableReadStreamEndian &stream, uint16 version);
PaletteCastMember(Cast *cast, uint16 castId, PaletteCastMember &source);
~PaletteCastMember();
CastMemberID getPaletteId();
void activatePalette();
Common::String formatInfo() override;
void load() override;
void unload() override;
PaletteV4 *_palette;
};
} // End of namespace Director
#endif