/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DIRECTOR_CASTMEMBER_PALETTE_H #define DIRECTOR_CASTMEMBER_PALETTE_H #include "director/castmember/castmember.h" namespace Director { class PaletteCastMember : public CastMember { public: PaletteCastMember(Cast *cast, uint16 castId, Common::SeekableReadStreamEndian &stream, uint16 version); PaletteCastMember(Cast *cast, uint16 castId, PaletteCastMember &source); ~PaletteCastMember(); CastMemberID getPaletteId(); void activatePalette(); Common::String formatInfo() override; void load() override; void unload() override; PaletteV4 *_palette; }; } // End of namespace Director #endif