scummvm/engines/dgds/drawing.h
2025-01-24 12:11:17 +01:00

47 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DGDS_DRAWING_H
#define DGDS_DRAWING_H
namespace Graphics {
class ManagedSurface;
}
namespace Dgds {
namespace Drawing {
void filledCircle(int x, int y, int xr, int yr, Graphics::ManagedSurface *dst, byte fgcol, byte bgcol);
void emptyCircle(int x, int y, int xr, int yr, Graphics::ManagedSurface *dst, byte fgcol);
/**
* A non-filled rectangle but don't draw outside clipWin.
*
* Applies regular rect rounding rules and draws lines at right-1 and bottom-1, so that
* clipRect == rect will draw a complete rectangle
*/
void rectClipped(const Common::Rect &rect, const Common::Rect &clipWin, Graphics::ManagedSurface *dst, byte color);
}
} // end namespace Dgds
#endif // DGDS_DRAWING_H