/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DGDS_DRAWING_H #define DGDS_DRAWING_H namespace Graphics { class ManagedSurface; } namespace Dgds { namespace Drawing { void filledCircle(int x, int y, int xr, int yr, Graphics::ManagedSurface *dst, byte fgcol, byte bgcol); void emptyCircle(int x, int y, int xr, int yr, Graphics::ManagedSurface *dst, byte fgcol); /** * A non-filled rectangle but don't draw outside clipWin. * * Applies regular rect rounding rules and draws lines at right-1 and bottom-1, so that * clipRect == rect will draw a complete rectangle */ void rectClipped(const Common::Rect &rect, const Common::Rect &clipWin, Graphics::ManagedSurface *dst, byte color); } } // end namespace Dgds #endif // DGDS_DRAWING_H