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102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_SOUND_H
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#define DARKSEED_SOUND_H
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#include "darkseed/music.h"
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#include "audio/mixer.h"
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#include "common/array.h"
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#include "common/error.h"
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#include "common/serializer.h"
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namespace Darkseed {
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enum class MusicId : uint8 {
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kNone = 0,
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kLab,
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kVictory,
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kCemetry,
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kLeech,
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kExt,
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kQuiet,
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kPackage,
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kDth,
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kLibrary,
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kRadio,
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kOutdoor,
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kTown,
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};
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enum class StartMusicId : uint8 {
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kCredits = 0,
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kAlien,
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kImplant,
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kLaunch,
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kNight2,
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kNight3,
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kBook,
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kDoll
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};
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class Sound {
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Audio::Mixer *_mixer;
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Audio::SoundHandle _speechHandle;
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Audio::SoundHandle _sfxHandle;
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MusicPlayer *_musicPlayer;
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Common::Array<uint8> _didSpeech;
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bool _useFloppyMusic;
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public:
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explicit Sound(Audio::Mixer *mixer);
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~Sound();
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int init();
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Common::Error sync(Common::Serializer &s);
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bool isMuted() const;
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void playTosSpeech(int tosIdx);
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void stopSpeech();
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bool isPlayingSpeech() const;
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bool isPlayingSfx() const;
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bool isPlayingMusic();
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void resetSpeech();
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void playMusic(MusicId musicId, bool loop = true);
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void playMusic(StartMusicId musicId);
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void playMusic(Common::String const &filename, Common::String const *instrBankFilename = nullptr, uint8 priority = 0xFF, bool loop = false);
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void stopMusic();
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void pauseMusic(bool pause);
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void playSfx(uint8 sfxId, int unk1, int unk2);
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void stopSfx();
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void syncSoundSettings();
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void killAllSound();
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void startFadeOut();
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bool isFading();
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private:
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void playDosCDSfx(int sfxId);
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void playFloppySpeech(int tosIdx);
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};
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} // namespace Darkseed
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#endif // DARKSEED_SOUND_H
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