/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_SOUND_H #define DARKSEED_SOUND_H #include "darkseed/music.h" #include "audio/mixer.h" #include "common/array.h" #include "common/error.h" #include "common/serializer.h" namespace Darkseed { enum class MusicId : uint8 { kNone = 0, kLab, kVictory, kCemetry, kLeech, kExt, kQuiet, kPackage, kDth, kLibrary, kRadio, kOutdoor, kTown, }; enum class StartMusicId : uint8 { kCredits = 0, kAlien, kImplant, kLaunch, kNight2, kNight3, kBook, kDoll }; class Sound { Audio::Mixer *_mixer; Audio::SoundHandle _speechHandle; Audio::SoundHandle _sfxHandle; MusicPlayer *_musicPlayer; Common::Array _didSpeech; bool _useFloppyMusic; public: explicit Sound(Audio::Mixer *mixer); ~Sound(); int init(); Common::Error sync(Common::Serializer &s); bool isMuted() const; void playTosSpeech(int tosIdx); void stopSpeech(); bool isPlayingSpeech() const; bool isPlayingSfx() const; bool isPlayingMusic(); void resetSpeech(); void playMusic(MusicId musicId, bool loop = true); void playMusic(StartMusicId musicId); void playMusic(Common::String const &filename, Common::String const *instrBankFilename = nullptr, uint8 priority = 0xFF, bool loop = false); void stopMusic(); void pauseMusic(bool pause); void playSfx(uint8 sfxId, int unk1, int unk2); void stopSfx(); void syncSoundSettings(); void killAllSound(); void startFadeOut(); bool isFading(); private: void playDosCDSfx(int sfxId); void playFloppySpeech(int tosIdx); }; } // namespace Darkseed #endif // DARKSEED_SOUND_H