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65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_PIC_H
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#define DARKSEED_PIC_H
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#include "common/array.h"
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#include "common/file.h"
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#include "common/rect.h"
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namespace Darkseed {
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class Pic {
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uint16 _width = 0;
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uint16 _height = 0;
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Common::Array<uint8> _pixels;
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bool _hasReadByte = false;
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byte _currentDataByte = 0;
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public:
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Pic() {}
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bool load(const Common::Path &filename);
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Common::Array<uint8> &getPixels() {
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return _pixels;
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}
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uint16 getWidth() const {
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return _width;
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}
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uint16 getHeight() const {
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return _height;
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}
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void draw();
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void draw(int xOffset, int yOffset);
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void drawRect(const Common::Rect &rect);
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private:
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bool load(Common::SeekableReadStream &readStream);
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byte readNextNibble(Common::SeekableReadStream &readStream);
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};
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} // namespace Darkseed
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#endif // DARKSEED_PIC_H
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