/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DARKSEED_PIC_H #define DARKSEED_PIC_H #include "common/array.h" #include "common/file.h" #include "common/rect.h" namespace Darkseed { class Pic { uint16 _width = 0; uint16 _height = 0; Common::Array _pixels; bool _hasReadByte = false; byte _currentDataByte = 0; public: Pic() {} bool load(const Common::Path &filename); Common::Array &getPixels() { return _pixels; } uint16 getWidth() const { return _width; } uint16 getHeight() const { return _height; } void draw(); void draw(int xOffset, int yOffset); void drawRect(const Common::Rect &rect); private: bool load(Common::SeekableReadStream &readStream); byte readNextNibble(Common::SeekableReadStream &readStream); }; } // namespace Darkseed #endif // DARKSEED_PIC_H