scummvm/engines/darkseed/console.cpp

139 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "darkseed/big5font.h"
#include "darkseed/kofont.h"
#include "darkseed/console.h"
#include "darkseed/darkseed.h"
namespace Darkseed {
static constexpr Common::Rect consoleArea = {{0x70, 277}, 416, 51};
Console::Console(TosText *tosText, Sound *sound) : _tosText(tosText), _sound(sound) {
switch (g_engine->getLanguage()) {
case Common::ZH_ANY :
_font = new Big5Font();
_lineHeight = 17;
_numLines = 3;
_isCJKLanguage = true;
break;
case Common::KO_KOR :
_font = new KoFont();
_lineHeight = 18;
_numLines = 3;
_isCJKLanguage = true;
break;
default:
_font = new GameFont();
_lineHeight = 11;
_numLines = 4;
break;
}
_text.resize(10);
}
Console::~Console() {
delete _font;
}
void Console::clear() {
_text.clear();
_text.resize(10);
_startIdx = 0;
_redrawRequired = true;
}
void Console::printTosText(int tosIndex, bool shouldAddToCurrentLine) {
if (g_engine->isDosDemo()) {
debug("TosIndex: %d", tosIndex);
}
const Common::U32String &text = _tosText->getText(tosIndex);
if (!_isCJKLanguage) {
debug("%s", text.encode().c_str());
} else {
debugN("tos %d: ", tosIndex);
for (uint i = 0; i < text.size(); i++) {
debugN("%02x,", (unsigned char)text[i]);
}
debug("%s", "");
}
if (shouldAddToCurrentLine) {
addToCurrentLine(text);
} else {
addTextLine(text);
}
_sound->playTosSpeech(tosIndex);
}
void Console::addToCurrentLine(const Common::String &text) {
addToCurrentLineU32(Common::U32String(text));
}
void Console::addTextLine(const Common::U32String &text) {
Common::U32StringArray lines;
_font->wordWrapText(text, consoleArea.width(), lines);
for (auto &line : lines) {
addLine(line);
}
}
void Console::addToCurrentLineU32(const Common::U32String &text) {
int curIdx = _startIdx == 0 ? _text.size() - 1 : _startIdx - 1;
_startIdx = curIdx;
addTextLine(_text[_startIdx] + text);
}
void Console::addI18NText(const I18nText &text) {
addTextLine(getI18NText(text));
}
void Console::draw(bool forceRedraw) {
if (!_redrawRequired && !forceRedraw) {
return;
}
g_engine->_screen->fillRect(consoleArea, 0);
int curIdx = _startIdx == 0 ? _text.size() - 1 : _startIdx - 1;
int y = 0x139;
for (int i = 0; i < _numLines && curIdx != _startIdx && !_text[curIdx].empty(); i++) {
drawStringAt(0x70, y, _text[curIdx]);
y -= _lineHeight;
curIdx = curIdx == 0 ? _text.size() - 1 : curIdx - 1;
}
_redrawRequired = false;
g_engine->_screen->addDirtyRect(consoleArea);
}
void Console::drawStringAt(const int x, const int y, const Common::U32String &text) const {
_font->drawString(g_engine->_screen, text, x, y, consoleArea.width(), 0);
}
void Console::addLine(const Common::U32String &line) {
_text[_startIdx] = line;
_startIdx = (_startIdx + 1) % _text.size();
_redrawRequired = true;
}
} // End of namespace Darkseed