/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/debug.h" #include "darkseed/big5font.h" #include "darkseed/kofont.h" #include "darkseed/console.h" #include "darkseed/darkseed.h" namespace Darkseed { static constexpr Common::Rect consoleArea = {{0x70, 277}, 416, 51}; Console::Console(TosText *tosText, Sound *sound) : _tosText(tosText), _sound(sound) { switch (g_engine->getLanguage()) { case Common::ZH_ANY : _font = new Big5Font(); _lineHeight = 17; _numLines = 3; _isCJKLanguage = true; break; case Common::KO_KOR : _font = new KoFont(); _lineHeight = 18; _numLines = 3; _isCJKLanguage = true; break; default: _font = new GameFont(); _lineHeight = 11; _numLines = 4; break; } _text.resize(10); } Console::~Console() { delete _font; } void Console::clear() { _text.clear(); _text.resize(10); _startIdx = 0; _redrawRequired = true; } void Console::printTosText(int tosIndex, bool shouldAddToCurrentLine) { if (g_engine->isDosDemo()) { debug("TosIndex: %d", tosIndex); } const Common::U32String &text = _tosText->getText(tosIndex); if (!_isCJKLanguage) { debug("%s", text.encode().c_str()); } else { debugN("tos %d: ", tosIndex); for (uint i = 0; i < text.size(); i++) { debugN("%02x,", (unsigned char)text[i]); } debug("%s", ""); } if (shouldAddToCurrentLine) { addToCurrentLine(text); } else { addTextLine(text); } _sound->playTosSpeech(tosIndex); } void Console::addToCurrentLine(const Common::String &text) { addToCurrentLineU32(Common::U32String(text)); } void Console::addTextLine(const Common::U32String &text) { Common::U32StringArray lines; _font->wordWrapText(text, consoleArea.width(), lines); for (auto &line : lines) { addLine(line); } } void Console::addToCurrentLineU32(const Common::U32String &text) { int curIdx = _startIdx == 0 ? _text.size() - 1 : _startIdx - 1; _startIdx = curIdx; addTextLine(_text[_startIdx] + text); } void Console::addI18NText(const I18nText &text) { addTextLine(getI18NText(text)); } void Console::draw(bool forceRedraw) { if (!_redrawRequired && !forceRedraw) { return; } g_engine->_screen->fillRect(consoleArea, 0); int curIdx = _startIdx == 0 ? _text.size() - 1 : _startIdx - 1; int y = 0x139; for (int i = 0; i < _numLines && curIdx != _startIdx && !_text[curIdx].empty(); i++) { drawStringAt(0x70, y, _text[curIdx]); y -= _lineHeight; curIdx = curIdx == 0 ? _text.size() - 1 : curIdx - 1; } _redrawRequired = false; g_engine->_screen->addDirtyRect(consoleArea); } void Console::drawStringAt(const int x, const int y, const Common::U32String &text) const { _font->drawString(g_engine->_screen, text, x, y, consoleArea.width(), 0); } void Console::addLine(const Common::U32String &line) { _text[_startIdx] = line; _startIdx = (_startIdx + 1) % _text.size(); _redrawRequired = true; } } // End of namespace Darkseed