scummvm/engines/crab/ui/mapbutton.h
2023-08-10 17:06:59 +02:00

67 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_MAPBUTTON_H
#define CRAB_MAPBUTTON_H
#include "crab/event/triggerset.h"
#include "crab/ui/menu.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
class MapButton : public Button {
public:
// The id of the location
Common::String _loc;
// Conditions needed for the location to be unlocked in world map
pyrodactyl::event::TriggerSet _unlock;
MapButton() {}
~MapButton() {}
void load(rapidxml::xml_node<char> *node) {
Button::load(node);
loadStr(_loc, "id", node);
if (nodeValid("unlock", node, false))
_unlock.load(node->first_node("unlock"));
}
};
typedef Menu<MapButton> MapButtonMenu;
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_MAPBUTTON_H