scummvm/engines/crab/ui/PauseMenu.cpp

131 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/ui/PauseMenu.h"
namespace Crab {
using namespace pyrodactyl::ui;
using namespace pyrodactyl::image;
void PauseMenu::load(rapidxml::xml_node<char> *node) {
_menu.load(node->first_node("menu"));
_save.load(node->first_node("save"));
if (nodeValid("bg", node))
_bg.load(node->first_node("bg"));
}
bool PauseMenu::draw(Button &back) {
switch (_state) {
case STATE_NORMAL:
_bg.draw();
_menu.draw();
break;
case STATE_OPTION:
g_engine->_optionMenu->draw(back);
return true;
default:
break;
}
return false;
}
PauseSignal PauseMenu::handleEvents(const Common::Event &event, Button &back) {
switch (_state) {
case STATE_NORMAL:
_choice = _menu.handleEvents(event);
if (_choice == -1) {
if (back._hotkey.handleEvents(event))
return PS_RESUME;
} else {
switch (_choice) {
case 0:
_state = STATE_NORMAL;
return PS_RESUME;
case 1:
if (g_engine->saveGameDialog()) {
_state = STATE_NORMAL;
return PS_SAVE;
} else
_state = STATE_NORMAL;
break;
case 2:
if (g_engine->loadGameDialog()) {
_state = STATE_NORMAL;
return PS_LOAD;
} else
_state = STATE_NORMAL;
break;
case 3:
_state = STATE_OPTION;
break;
case 4:
return PS_HELP;
case 5:
return PS_QUIT_MENU;
case 6:
return PS_QUIT_GAME;
default:
break;
}
}
break;
case STATE_OPTION:
if (g_engine->_optionMenu->handleEvents(back, event)) {
g_engine->_optionMenu->reset();
_state = STATE_NORMAL;
}
break;
case STATE_LOAD:
if (g_engine->loadGameDialog())
return PS_LOAD;
else
_state = STATE_NORMAL;
break;
default:
break;
}
return PS_NONE;
}
bool PauseMenu::disableHotkeys() {
return (_state == STATE_SAVE && _save.disableHotkeys()) || (_state == STATE_OPTION && g_engine->_optionMenu->disableHotkeys());
}
void PauseMenu::setUI() {
_bg.setUI();
_menu.setUI();
_save.setUI();
}
} // End of namespace Crab