mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
131 lines
2.9 KiB
C++
131 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on the CRAB engine
|
|
*
|
|
* Copyright (c) Arvind Raja Yadav
|
|
*
|
|
* Licensed under MIT
|
|
*
|
|
*/
|
|
|
|
#include "crab/ui/PauseMenu.h"
|
|
|
|
namespace Crab {
|
|
|
|
using namespace pyrodactyl::ui;
|
|
using namespace pyrodactyl::image;
|
|
|
|
void PauseMenu::load(rapidxml::xml_node<char> *node) {
|
|
_menu.load(node->first_node("menu"));
|
|
_save.load(node->first_node("save"));
|
|
|
|
if (nodeValid("bg", node))
|
|
_bg.load(node->first_node("bg"));
|
|
}
|
|
|
|
bool PauseMenu::draw(Button &back) {
|
|
switch (_state) {
|
|
case STATE_NORMAL:
|
|
_bg.draw();
|
|
_menu.draw();
|
|
break;
|
|
case STATE_OPTION:
|
|
g_engine->_optionMenu->draw(back);
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
PauseSignal PauseMenu::handleEvents(const Common::Event &event, Button &back) {
|
|
switch (_state) {
|
|
case STATE_NORMAL:
|
|
_choice = _menu.handleEvents(event);
|
|
if (_choice == -1) {
|
|
if (back._hotkey.handleEvents(event))
|
|
return PS_RESUME;
|
|
} else {
|
|
switch (_choice) {
|
|
case 0:
|
|
_state = STATE_NORMAL;
|
|
return PS_RESUME;
|
|
case 1:
|
|
if (g_engine->saveGameDialog()) {
|
|
_state = STATE_NORMAL;
|
|
return PS_SAVE;
|
|
} else
|
|
_state = STATE_NORMAL;
|
|
break;
|
|
case 2:
|
|
if (g_engine->loadGameDialog()) {
|
|
_state = STATE_NORMAL;
|
|
return PS_LOAD;
|
|
} else
|
|
_state = STATE_NORMAL;
|
|
break;
|
|
case 3:
|
|
_state = STATE_OPTION;
|
|
break;
|
|
case 4:
|
|
return PS_HELP;
|
|
case 5:
|
|
return PS_QUIT_MENU;
|
|
case 6:
|
|
return PS_QUIT_GAME;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case STATE_OPTION:
|
|
if (g_engine->_optionMenu->handleEvents(back, event)) {
|
|
g_engine->_optionMenu->reset();
|
|
_state = STATE_NORMAL;
|
|
}
|
|
break;
|
|
case STATE_LOAD:
|
|
if (g_engine->loadGameDialog())
|
|
return PS_LOAD;
|
|
else
|
|
_state = STATE_NORMAL;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return PS_NONE;
|
|
}
|
|
|
|
bool PauseMenu::disableHotkeys() {
|
|
return (_state == STATE_SAVE && _save.disableHotkeys()) || (_state == STATE_OPTION && g_engine->_optionMenu->disableHotkeys());
|
|
}
|
|
|
|
void PauseMenu::setUI() {
|
|
_bg.setUI();
|
|
_menu.setUI();
|
|
_save.setUI();
|
|
}
|
|
|
|
} // End of namespace Crab
|