scummvm/engines/crab/ui/GfxSettingMenu.cpp
2023-09-07 19:12:35 +05:30

148 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/crab.h"
#include "crab/ui/GfxSettingMenu.h"
namespace Crab {
using namespace pyrodactyl::ui;
//------------------------------------------------------------------------
// Purpose: Load components from file
//------------------------------------------------------------------------
void GfxSettingMenu::load(rapidxml::xml_node<char> *node) {
if (nodeValid("resolution", node))
_resolution.load(node->first_node("resolution"));
if (nodeValid("fullscreen", node))
_fullscreen.load(node->first_node("fullscreen"));
if (nodeValid("vsync", node))
_vsync.load(node->first_node("vsync"));
if (nodeValid("border", node))
_border.load(node->first_node("border"));
if (nodeValid("quality", node)) {
rapidxml::xml_node<char> *qnode = node->first_node("quality");
_quality.load(qnode);
if (nodeValid("message", qnode))
_noticeQuality.load(qnode->first_node("message"), &_quality);
}
if (nodeValid("brightness", node))
_brightness.load(node->first_node("brightness"), 0, 100, g_engine->_screenSettings->_gamma * 100);
// This functionality has been disabled in ScummVM.
_brightness.setEnabled(false);
}
//------------------------------------------------------------------------
// Purpose: Draw stuff
//------------------------------------------------------------------------
void GfxSettingMenu::draw() {
// Window border doesn't matter if you are in fullscreen
if (!g_engine->_screenSettings->_fullscreen)
_border.draw();
// Draw toggle buttons
_brightness.draw();
_fullscreen.draw();
_vsync.draw();
// Quality and resolution can only be changed in the main menu
if (!g_engine->_screenSettings->_inGame) {
// Tree quality button
_quality.draw();
} else
_noticeQuality.draw(); // Notice about quality settings
// Draw resolution menu
_resolution.draw();
}
//------------------------------------------------------------------------
// Purpose: Handle input
//------------------------------------------------------------------------
int GfxSettingMenu::handleEvents(const Common::Event &event) {
if (_fullscreen.handleEvents(event) != BUAC_IGNORE)
g_engine->_screenSettings->toggleFullScreen();
if (_vsync.handleEvents(event) != BUAC_IGNORE)
g_engine->_screenSettings->toggleVsync();
// Quality and resolution can only be changed in the main menu
if (!g_engine->_screenSettings->_inGame) {
if (_quality.handleEvents(event) != BUAC_IGNORE)
g_engine->_screenSettings->_quality = !g_engine->_screenSettings->_quality;
}
// Window border doesn't matter if you are in fullscreen
if (_border.handleEvents(event) && !g_engine->_screenSettings->_fullscreen != BUAC_IGNORE) {
g_engine->_screenSettings->_border = !g_engine->_screenSettings->_border;
}
if (_brightness.handleEvents(event)) {
g_engine->_screenSettings->_gamma = static_cast<float>(_brightness.Value()) / 100.0f;
}
return _resolution.handleEvents(event);
}
//------------------------------------------------------------------------
// Purpose: Keep button settings synced with our screen settings
//------------------------------------------------------------------------
void GfxSettingMenu::internalEvents() {
g_engine->_screenSettings->internalEvents();
_fullscreen._state = g_engine->_screenSettings->_fullscreen;
_vsync._state = g_engine->_screenSettings->_vsync;
_border._state = g_engine->_screenSettings->_border;
_quality._state = g_engine->_screenSettings->_quality;
}
//------------------------------------------------------------------------
// Purpose: Rearrange UI when resolution changes
//------------------------------------------------------------------------
void GfxSettingMenu::setUI() {
_resolution.setUI();
_fullscreen.setUI();
_vsync.setUI();
_border.setUI();
_quality.setUI();
_noticeQuality.setUI();
_brightness.setUI();
}
} // End of namespace Crab