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67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_TEXTCOLOR_H
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#define CRAB_TEXTCOLOR_H
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#include "common/array.h"
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#include "crab/loaders.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace text {
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// Storage pool for saving colors from one file, then using them
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class ColorPool {
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Common::Array<Color> _pool;
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// Default invalid color
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Color _invalid;
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public:
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ColorPool() {
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_pool.clear();
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_invalid.r = 255;
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_invalid.g = 0;
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_invalid.b = 220;
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_invalid.a = 255;
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}
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Color &get(const int &num);
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void load(const Common::Path &filename);
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};
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} // End of namespace text
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_TEXTCOLOR_H
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