scummvm/engines/crab/people/opinion.h

73 lines
2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_OPINION_H
#define CRAB_OPINION_H
#include "crab/rapidxml/rapidxml.hpp"
namespace Crab {
namespace pyrodactyl {
namespace people {
// What each opinion type is
// like - how much a person likes you
// intimidate - how much a person fears you
// respect - how much a person respects you
enum OpinionType {
OPI_LIKE,
OPI_RESPECT,
OPI_FEAR,
OPI_TOTAL
};
// The limits on opinion values
extern int OPINION_MIN, OPINION_MAX;
struct Opinion {
// The opinion of the character about the player
// Range 0 to 100 , 100 = absolutely adore you, and 0 = really hate you
int _val[OPI_TOTAL];
Opinion();
~Opinion() {}
void change(const OpinionType &type, const int &change);
void set(const OpinionType &type, const int &val);
void validate(const OpinionType &type);
void load(rapidxml::xml_node<char> *node);
void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
};
} // End of namespace people
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_OPINION_H