scummvm/engines/crab/mainmenu.h

137 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_MAINMENU_H
#define CRAB_MAINMENU_H
#include "crab/ui/AlphaImage.h"
#include "crab/ui/CreditScreen.h"
#include "crab/ui/FileMenu.h"
#include "crab/ui/ImageData.h"
#include "crab/ui/KeyBindMenu.h"
#include "crab/ui/ModMenu.h"
#include "crab/ui/OptionMenu.h"
#include "crab/ui/SlideShow.h"
#include "crab/ui/StateButton.h"
#include "crab/input/cursor.h"
#include "crab/gamestate_container.h"
#include "crab/gamestates.h"
#include "crab/ui/menu.h"
#include "crab/ui/slider.h"
#include "crab/ui/textarea.h"
namespace Crab {
// #define UNREST_DEMO
//------------------------------------------------------------------------
// Purpose: Main Menu class
//------------------------------------------------------------------------
class MainMenu : public GameState {
enum MenuState {
STATE_NORMAL,
STATE_OPTIONS,
STATE_CREDITS,
STATE_LOAD,
STATE_DIFF,
STATE_SAVENAME,
STATE_MOD,
STATE_HELP
} _state;
// This image covers the whole screen and is drawn centered on screen
pyrodactyl::ui::ImageData _bg;
// The lights on the background image
Common::Array<pyrodactyl::ui::AlphaImage> _lights;
// The game logo
pyrodactyl::ui::ImageData _logo;
// Data for the difficulty menu
struct {
pyrodactyl::ui::ImageData _bg;
pyrodactyl::ui::HoverInfo _heading;
pyrodactyl::ui::ButtonMenu _menu;
} _diff;
// Main menu
pyrodactyl::ui::Menu<pyrodactyl::ui::StateButton> _meMain;
// The back button is common and is used for all menus here (except credits and main menu)
pyrodactyl::ui::Button _back;
// Mod menu
pyrodactyl::ui::ModMenu _mod;
// Game credits
pyrodactyl::ui::CreditScreen _credits;
// The save game name prompt for iron man
pyrodactyl::ui::TextArea _save;
// The background image and position of the prompt, along with the warning message displayed
// and buttons for accept and cancel
pyrodactyl::ui::ImageData _bgSave;
pyrodactyl::ui::HoverInfo _warning;
pyrodactyl::ui::Button _accept, _cancel;
// Music for the main menu
struct MainMenuMusic {
pyrodactyl::music::MusicKey _normal, _credits;
MainMenuMusic() {
_normal = -1;
_credits = -1;
}
} _musicKey;
// UI elements related to the demo
pyrodactyl::ui::Button _steam, _direct;
public:
MainMenu();
~MainMenu() {}
void handleEvents(Common::Event &event, bool &shouldChangeState, GameStateID &newStateId);
void internalEvents(bool &shouldChangeState, GameStateID &newStateId);
void draw();
void changeState(MenuState ms, const bool &start = false);
void setUI();
// We don't need to save game state here
void autoSave() {}
};
} // End of namespace Crab
#endif // CRAB_MAINMENU_H