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https://github.com/scummvm/scummvm.git
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137 lines
3.5 KiB
C++
137 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_MAINMENU_H
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#define CRAB_MAINMENU_H
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#include "crab/ui/AlphaImage.h"
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#include "crab/ui/CreditScreen.h"
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#include "crab/ui/FileMenu.h"
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#include "crab/ui/ImageData.h"
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#include "crab/ui/KeyBindMenu.h"
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#include "crab/ui/ModMenu.h"
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#include "crab/ui/OptionMenu.h"
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#include "crab/ui/SlideShow.h"
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#include "crab/ui/StateButton.h"
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#include "crab/input/cursor.h"
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#include "crab/gamestate_container.h"
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#include "crab/gamestates.h"
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#include "crab/ui/menu.h"
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#include "crab/ui/slider.h"
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#include "crab/ui/textarea.h"
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namespace Crab {
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// #define UNREST_DEMO
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//------------------------------------------------------------------------
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// Purpose: Main Menu class
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//------------------------------------------------------------------------
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class MainMenu : public GameState {
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enum MenuState {
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STATE_NORMAL,
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STATE_OPTIONS,
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STATE_CREDITS,
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STATE_LOAD,
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STATE_DIFF,
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STATE_SAVENAME,
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STATE_MOD,
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STATE_HELP
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} _state;
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// This image covers the whole screen and is drawn centered on screen
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pyrodactyl::ui::ImageData _bg;
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// The lights on the background image
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Common::Array<pyrodactyl::ui::AlphaImage> _lights;
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// The game logo
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pyrodactyl::ui::ImageData _logo;
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// Data for the difficulty menu
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struct {
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pyrodactyl::ui::ImageData _bg;
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pyrodactyl::ui::HoverInfo _heading;
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pyrodactyl::ui::ButtonMenu _menu;
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} _diff;
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// Main menu
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pyrodactyl::ui::Menu<pyrodactyl::ui::StateButton> _meMain;
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// The back button is common and is used for all menus here (except credits and main menu)
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pyrodactyl::ui::Button _back;
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// Mod menu
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pyrodactyl::ui::ModMenu _mod;
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// Game credits
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pyrodactyl::ui::CreditScreen _credits;
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// The save game name prompt for iron man
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pyrodactyl::ui::TextArea _save;
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// The background image and position of the prompt, along with the warning message displayed
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// and buttons for accept and cancel
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pyrodactyl::ui::ImageData _bgSave;
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pyrodactyl::ui::HoverInfo _warning;
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pyrodactyl::ui::Button _accept, _cancel;
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// Music for the main menu
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struct MainMenuMusic {
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pyrodactyl::music::MusicKey _normal, _credits;
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MainMenuMusic() {
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_normal = -1;
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_credits = -1;
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}
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} _musicKey;
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// UI elements related to the demo
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pyrodactyl::ui::Button _steam, _direct;
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public:
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MainMenu();
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~MainMenu() {}
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void handleEvents(Common::Event &event, bool &shouldChangeState, GameStateID &newStateId);
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void internalEvents(bool &shouldChangeState, GameStateID &newStateId);
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void draw();
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void changeState(MenuState ms, const bool &start = false);
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void setUI();
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// We don't need to save game state here
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void autoSave() {}
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};
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} // End of namespace Crab
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#endif // CRAB_MAINMENU_H
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