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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef LEVELPATHS_H
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#define LEVELPATHS_H
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namespace Crab {
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class LevelPaths {
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Common::String layout, asset;
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public:
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LevelPaths() {
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layout = "";
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asset = "";
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}
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LevelPaths(const char *Layout, const char *Asset) {
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layout = Layout;
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asset = Asset;
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}
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const char *LayoutPath() { return layout.c_str(); }
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void LayoutPath(const char *str) { layout = str; }
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const char *AssetPath() { return asset.c_str(); }
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void AssetPath(const char *str) { asset = str; }
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};
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} // End of namespace Crab
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#endif // LEVELPATHS_H
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