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https://github.com/scummvm/scummvm.git
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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/level/LevelExit.h"
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namespace Crab {
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using namespace pyrodactyl::level;
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void Exit::load(rapidxml::xml_node<char> *node) {
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_dim.load(node);
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loadStr(_name, "name", node);
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if (nodeValid("properties", node)) {
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rapidxml::xml_node<char> *propertynode = node->first_node("properties");
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for (auto n = propertynode->first_node("property"); n != nullptr; n = n->next_sibling("property")) {
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Common::String nodeName;
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loadStr(nodeName, "name", n);
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if (nodeName == "entry_x") {
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if (!loadNum(_entry.x, "value", n))
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_entry.x = -1;
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} else if (nodeName == "entry_y") {
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if (!loadNum(_entry.y, "value", n))
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_entry.y = -1;
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}
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}
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}
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}
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} // End of namespace Crab
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