mirror of
https://github.com/scummvm/scummvm.git
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179 lines
4.2 KiB
C++
179 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRAB_H
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#define CRAB_H
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#include "common/random.h"
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#include "common/serializer.h"
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#include "crab/detection.h"
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namespace Graphics {
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class ManagedSurface;
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struct PixelFormat;
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class Screen;
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} // End of namespace Graphics
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namespace Crab {
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class App;
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struct CrabGameDescription;
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class LoadingScreen;
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struct FilePaths;
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struct TempValue;
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class StringPool;
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class ScreenSettings;
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namespace pyrodactyl {
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namespace event {
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struct GameEventStore;
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} // End of namespace event
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namespace ui {
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class SlideShow;
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class OptionMenu;
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template<typename FileType>
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class FileMenu;
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class SaveFileData;
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} // End of namespace ui
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namespace image {
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class ImageManager;
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} // End of namespace image
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namespace input {
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class Cursor;
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class InputManager;
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} // End of namespace input
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namespace music {
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class MusicManager;
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} // End of namespace music
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namespace text {
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class TextManager;
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} // End of namespace text
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} // End of namespace pyrodactyl
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enum DebugDraw {
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DRAW_TMX = 1 << 0,
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DRAW_PROP_BOUNDS = 1 << 1,
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DRAW_SPRITE_BOUNDS = 1 << 2,
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DRAW_PATHING = 1 << 3,
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DRAW_FPS = 1 << 4
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};
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class CrabEngine : public Engine {
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private:
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const ADGameDescription *_gameDescription;
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Common::RandomSource _randomSource;
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App *_app;
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protected:
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// Engine APIs
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Common::Error run() override;
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public:
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Graphics::Screen *_screen = nullptr;
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Graphics::PixelFormat *_format = nullptr;
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pyrodactyl::image::ImageManager *_imageManager = nullptr;
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pyrodactyl::text::TextManager *_textManager = nullptr;
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pyrodactyl::input::InputManager *_inputManager = nullptr;
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pyrodactyl::music::MusicManager *_musicManager = nullptr;
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pyrodactyl::input::Cursor *_mouse = nullptr;
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pyrodactyl::event::GameEventStore *_eventStore = nullptr;
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// Should these really be inside the Engine class?
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LoadingScreen *_loadingScreen = nullptr;
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pyrodactyl::ui::SlideShow *_helpScreen = nullptr;
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pyrodactyl::ui::OptionMenu *_optionMenu = nullptr;
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pyrodactyl::ui::FileMenu<pyrodactyl::ui::SaveFileData> *_loadMenu = nullptr;
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FilePaths *_filePath = nullptr;
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TempValue *_tempData = nullptr;
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StringPool *_stringPool = nullptr;
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ScreenSettings *_screenSettings = nullptr;
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// Keeps a copy of latest screen for thumbnail
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Graphics::ManagedSurface *_thumbnail;
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// What components to draw lines for (if any)
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uint32 _debugDraw;
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Common::FSNode _gameDataDir;
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CrabEngine(OSystem *syst, const ADGameDescription *gameDesc);
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~CrabEngine() override;
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void initializePath(const Common::FSNode &gamePath) override;
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uint32 getFeatures() const;
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/**
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* Returns the game Id
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*/
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Common::String getGameId() const;
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/**
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* Gets a random number
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*/
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uint32 getRandomNumber(uint maxNum) {
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return _randomSource.getRandomNumber(maxNum);
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}
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bool hasFeature(EngineFeature f) const override {
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return (f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime) ||
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(f == kSupportsReturnToLauncher);
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};
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override {
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return true;
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}
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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/**
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* Uses a serializer to allow implementing savegame
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* loading and saving using a single method
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*/
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Common::Error syncGame(Common::Serializer &s);
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave) override;
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Common::Error loadGameState(int slot) override;
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void syncSoundSettings() override;
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};
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extern CrabEngine *g_engine;
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} // End of namespace Crab
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#endif // CRAB_H
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