scummvm/engines/crab/TMX/TMXTileSet.h
2023-12-24 13:19:25 +01:00

109 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_TMXTILESET_H
#define CRAB_TMXTILESET_H
#include "crab/image/Image.h"
#include "crab/TMX/TMXLayer.h"
namespace Crab {
namespace TMX {
struct TileSet {
// The name of the tileset
Common::String _name;
// The location of the tileset image on the disk
Common::Path _loc;
// The first gid of the tileset
GidFormat _firstGid;
// Dimensions of tiles
int _tileW, _tileH;
// Number of rows and columns of tiles
int _totalRows, _totalCols;
// The image used by the tileset
pyrodactyl::image::Image _img;
// Stuff used to store temporary data
// The rectangle used to store clip info
Rect _clip;
void init() {
_firstGid = 1;
_tileW = 1;
_tileH = 1;
_totalRows = 1;
_totalCols = 1;
}
TileSet() {
init();
}
TileSet(const Common::Path &path, rapidxml::xml_node<char> *node) {
init();
load(path, node);
}
void load(const Common::Path &path, rapidxml::xml_node<char> *node);
void draw(const Vector2i &pos, const TileInfo &tile);
void preDraw(const Vector2i &pos, const TileInfo &tile, Graphics::ManagedSurface *surf);
};
class TileSetGroup {
Common::Array<TileSet> _tileset;
// The latest tile position
Vector2i _v;
// The area that we have to draw
Vector2i _start, _finish;
public:
TileSetGroup() {}
void reset();
void load(const Common::Path &path, rapidxml::xml_node<char> *node);
void draw(MapLayer &layer, const Rect &camera, const Vector2i &tileSize, const Rect &playerPos, pyrodactyl::image::Image &img);
void preDraw(MapLayer &layer, const Vector2i &tileSize, Graphics::ManagedSurface *surf);
void forceDraw(MapLayer &layer, const Rect &camera, const Vector2i &tileSize, const Rect &playerPos);
};
} // End of namespace TMX
} // End of namespace Crab
#endif // CRAB_TMXTILESET_H