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64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "common/timer.h"
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#include "chamber/chamber.h"
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#include "chamber/common.h"
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#include "chamber/cga.h"
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#include "chamber/script.h"
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#include "chamber/resdata.h"
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namespace Chamber {
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void animateGauss(byte *target) {
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byte *sprite;
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byte phase = getRand() % 4;
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if (phase == script_byte_vars.gauss_phase)
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phase = (phase + 1) % 4;
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script_byte_vars.gauss_phase = phase;
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sprite = gauss_data + 8 + phase * (8 * 30);
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cga_Blit(sprite, 8, 8, 30, target, 80); /*draw to 0:4*/
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}
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void timerCallback(void *refCon) {
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script_byte_vars.timer_ticks++;
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if (!script_byte_vars.game_paused) {
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if (script_byte_vars.timer_ticks % 16 == 0) {
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script_word_vars.timer_ticks2 = Swap16(Swap16(script_word_vars.timer_ticks2) + 1);
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#if 1
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animateGauss(frontbuffer);
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#endif
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}
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}
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}
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void initTimer(void) {
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g_system->getTimerManager()->installTimerProc(&timerCallback, 1000000 / 16, NULL, "mainTimer");
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}
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void uninitTimer(void) {
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g_system->getTimerManager()->removeTimerProc(&timerCallback);
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}
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} // End of namespace Chamber
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