/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "common/timer.h" #include "chamber/chamber.h" #include "chamber/common.h" #include "chamber/cga.h" #include "chamber/script.h" #include "chamber/resdata.h" namespace Chamber { void animateGauss(byte *target) { byte *sprite; byte phase = getRand() % 4; if (phase == script_byte_vars.gauss_phase) phase = (phase + 1) % 4; script_byte_vars.gauss_phase = phase; sprite = gauss_data + 8 + phase * (8 * 30); cga_Blit(sprite, 8, 8, 30, target, 80); /*draw to 0:4*/ } void timerCallback(void *refCon) { script_byte_vars.timer_ticks++; if (!script_byte_vars.game_paused) { if (script_byte_vars.timer_ticks % 16 == 0) { script_word_vars.timer_ticks2 = Swap16(Swap16(script_word_vars.timer_ticks2) + 1); #if 1 animateGauss(frontbuffer); #endif } } } void initTimer(void) { g_system->getTimerManager()->installTimerProc(&timerCallback, 1000000 / 16, NULL, "mainTimer"); } void uninitTimer(void) { g_system->getTimerManager()->removeTimerProc(&timerCallback); } } // End of namespace Chamber