scummvm/engines/bladerunner/ui/ui_image_picker.h
2021-12-26 18:48:43 +01:00

108 lines
3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_UI_IMAGE_PICKER_H
#define BLADERUNNER_UI_IMAGE_PICKER_H
#include "common/array.h"
#include "common/rect.h"
#include "common/str.h"
namespace Graphics {
struct Surface;
}
namespace BladeRunner {
class BladeRunnerEngine;
class Shape;
typedef void UIImagePickerCallback(int, void *);
class UIImagePicker {
struct Image {
int active;
Common::Rect rect;
const Shape *shapeUp;
const Shape *shapeHovered;
const Shape *shapeDown;
Common::String tooltip;
};
BladeRunnerEngine *_vm;
int _isVisible;
int _imageCount;
int _hoveredImageIndex;
int _pressedImageIndex;
uint32 _hoverStartTimestamp;
int _isButtonDown;
Common::Array<Image> _images;
UIImagePickerCallback *_mouseInCallback;
UIImagePickerCallback *_mouseOutCallback;
UIImagePickerCallback *_mouseDownCallback;
UIImagePickerCallback *_mouseUpCallback;
void *_callbackData;
public:
UIImagePicker(BladeRunnerEngine *vm, int imageCount);
~UIImagePicker();
void resetImages();
bool defineImage(int i, Common::Rect rect, const Shape *shapeUp, const Shape *shapeHovered, const Shape *shapeDown, const char *tooltip);
bool setImageTop(int i, int top);
bool setImageLeft(int i, int left);
bool setImageWidth(int i, int16 width);
bool setImageShapeUp(int i, const Shape *shapeUp);
bool setImageShapeHovered(int i, const Shape *shapeHovered);
bool setImageShapeDown(int i, const Shape *shapeDown);
bool setImageTooltip(int i, const char *tooltip);
int getImageTop(int i);
int getImageLeft(int i);
int getImageWidth(int i);
bool resetActiveImage(int i);
void activate(UIImagePickerCallback *mouseInCallback,
UIImagePickerCallback *mouseOutCallback,
UIImagePickerCallback *mouseDownCallback,
UIImagePickerCallback *mouseUpCallback,
void *callbackData);
void deactivate();
void draw(Graphics::Surface &surface);
void drawTooltip(Graphics::Surface &surface, int x, int y);
bool handleMouseAction(int x, int y, bool down, bool up, bool ignore = false);
void resetImage(int i);
bool hasHoveredImage();
void reset();
};
} // End of namespace BladeRunner
#endif