mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
73 lines
2 KiB
C++
73 lines
2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef BLADERUNNER_KIA_SECTION_BASE_H
|
|
#define BLADERUNNER_KIA_SECTION_BASE_H
|
|
|
|
#include "common/scummsys.h" // for "override" keyword
|
|
|
|
namespace Common {
|
|
struct KeyState;
|
|
struct Event;
|
|
}
|
|
|
|
namespace Graphics {
|
|
struct Surface;
|
|
}
|
|
|
|
namespace BladeRunner {
|
|
|
|
class BladeRunnerEngine;
|
|
|
|
class KIASectionBase {
|
|
protected:
|
|
BladeRunnerEngine *_vm;
|
|
|
|
public:
|
|
bool _scheduledSwitch;
|
|
|
|
KIASectionBase(BladeRunnerEngine *vm);
|
|
virtual ~KIASectionBase();
|
|
|
|
virtual void open() {}
|
|
virtual void close() {}
|
|
|
|
virtual void draw(Graphics::Surface &surface) {}
|
|
|
|
virtual void handleKeyUp(const Common::KeyState &kbd) {}
|
|
virtual void handleKeyDown(const Common::KeyState &kbd) {}
|
|
|
|
virtual void handleCustomEventStart(const Common::Event &evt) {}
|
|
virtual void handleCustomEventStop(const Common::Event &evt) {}
|
|
|
|
virtual void handleMouseMove(int mouseX, int mouseY) {}
|
|
virtual void handleMouseDown(bool mainButton) {}
|
|
virtual void handleMouseUp(bool mainButton) {}
|
|
virtual void handleMouseScroll(int direction) {} // Added by ScummVM team
|
|
|
|
protected:
|
|
virtual void onButtonPressed(int buttonId) {}
|
|
|
|
};
|
|
|
|
} // End of namespace BladeRunner
|
|
|
|
#endif
|