scummvm/engines/bladerunner/script/ai/hysteria_patron2.cpp
2023-07-05 14:57:58 +03:00

154 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptHysteriaPatron2::AIScriptHysteriaPatron2(BladeRunnerEngine *vm) : AIScriptBase(vm) {
}
void AIScriptHysteriaPatron2::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
Actor_Put_In_Set(kActorHysteriaPatron2, kSetNR05_NR08);
Actor_Set_At_XYZ(kActorHysteriaPatron2, -516.0f, 0.0f, -190.0f, 452);
}
bool AIScriptHysteriaPatron2::Update() {
return false;
}
void AIScriptHysteriaPatron2::TimerExpired(int timer) {
//return false;
}
void AIScriptHysteriaPatron2::CompletedMovementTrack() {
//return false;
}
void AIScriptHysteriaPatron2::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptHysteriaPatron2::ClickedByPlayer() {
Actor_Face_Actor(kActorMcCoy, kActorHysteriaPatron2, true);
Actor_Says(kActorMcCoy, 8935, kAnimationModeTalk);
}
void AIScriptHysteriaPatron2::EnteredSet(int setId) {
// return false;
}
void AIScriptHysteriaPatron2::OtherAgentEnteredThisSet(int otherActorId) {
// return false;
}
void AIScriptHysteriaPatron2::OtherAgentExitedThisSet(int otherActorId) {
// return false;
}
void AIScriptHysteriaPatron2::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptHysteriaPatron2::ShotAtAndMissed() {
// return false;
}
bool AIScriptHysteriaPatron2::ShotAtAndHit() {
return false;
}
void AIScriptHysteriaPatron2::Retired(int byActorId) {
// return false;
}
int AIScriptHysteriaPatron2::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptHysteriaPatron2::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return false;
}
const int kAnimationsCount = 30;
const int animationList[kAnimationsCount] = {
kModelAnimationHysteriaPatron2DanceHandsBellyMotion, kModelAnimationHysteriaPatron2DanceHandsUpLeftMotion, kModelAnimationHysteriaPatron2DanceHandsUpSitAndUp,
kModelAnimationHysteriaPatron2DanceHandsUpToHandsDown, kModelAnimationHysteriaPatron2DanceHandsDownHipsSwirl, kModelAnimationHysteriaPatron2DanceHandsDownLegSwirl,
kModelAnimationHysteriaPatron2DanceHandsDownLeanBackForth, kModelAnimationHysteriaPatron2DanceHandsDownToHandsUp, kModelAnimationHysteriaPatron2DanceHandsUpLeftMotion,
kModelAnimationHysteriaPatron2DanceHandsBellyMotion, kModelAnimationHysteriaPatron2DanceHandsBellyMotion, kModelAnimationHysteriaPatron2DanceHandsBellyMotion,
kModelAnimationHysteriaPatron2DanceHandsBellyMotion, kModelAnimationHysteriaPatron2DanceHandsUpLeftMotion, kModelAnimationHysteriaPatron2DanceHandsUpToHandsDown,
kModelAnimationHysteriaPatron2DanceHandsDownLegSwirl, kModelAnimationHysteriaPatron2DanceHandsDownHipsSwirl, kModelAnimationHysteriaPatron2DanceHandsDownLeanBackForth,
kModelAnimationHysteriaPatron2DanceHandsDownToHandsUp, kModelAnimationHysteriaPatron2DanceHandsUpSitAndUp, kModelAnimationHysteriaPatron2DanceHandsBellyMotion,
kModelAnimationHysteriaPatron2DanceHandsBellyMotion, kModelAnimationHysteriaPatron2DanceHandsBellyMotion, kModelAnimationHysteriaPatron2DanceHandsBellyMotion,
kModelAnimationHysteriaPatron2DanceHandsBellyMotion, kModelAnimationHysteriaPatron2DanceHandsUpToHandsDown, kModelAnimationHysteriaPatron2DanceHandsDownHipsSwirl,
kModelAnimationHysteriaPatron2DanceHandsDownHipsSwirl, kModelAnimationHysteriaPatron2DanceHandsDownLeanBackForth, kModelAnimationHysteriaPatron2DanceHandsDownToHandsUp
};
bool AIScriptHysteriaPatron2::UpdateAnimation(int *animation, int *frame) {
*animation = animationList[_animationState];
if (++_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
if (++_animationState >= kAnimationsCount)
_animationState = 0;
*animation = animationList[_animationState];
}
*frame = _animationFrame;
return true;
}
bool AIScriptHysteriaPatron2::ChangeAnimationMode(int mode) {
debugC(6, kDebugAnimation, "AIScriptHysteriaPatron2::ChangeAnimationMode(%d) - Animation mode change is not supported", mode);
return true;
}
void AIScriptHysteriaPatron2::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptHysteriaPatron2::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptHysteriaPatron2::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptHysteriaPatron2::FledCombat() {
// return false;
}
} // End of namespace BladeRunner