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68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_ARCHIVE_H
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#define BLADERUNNER_ARCHIVE_H
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#include "common/array.h"
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#include "common/file.h"
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#include "common/substream.h"
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namespace BladeRunner {
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class MIXArchive {
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public:
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MIXArchive();
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~MIXArchive();
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static int32 getHash(const Common::String &name);
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static bool exists(const Common::Path &filename);
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bool open(const Common::Path &filename);
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void close();
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bool isOpen() const;
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Common::String getName() const { return _fd.getName(); }
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Common::SeekableReadStream *createReadStreamForMember(const Common::Path &name);
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private:
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Common::File _fd;
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bool _isTLK;
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uint16 _entryCount;
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uint32 _size;
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struct ArchiveEntry {
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int32 hash;
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uint32 offset;
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uint32 length;
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};
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Common::Array<ArchiveEntry> _entries;
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uint32 indexForHash(int32 hash) const;
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};
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} // End of namespace BladeRunner
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#endif
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