mirror of
https://github.com/scummvm/scummvm.git
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215 lines
7.3 KiB
C++
215 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bbvs/bbvs.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "base/plugins.h"
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#include "graphics/thumbnail.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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namespace Bbvs {
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bool BbvsEngine::isDemo() const {
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return _gameDescription->flags & ADGF_DEMO;
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}
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bool BbvsEngine::isLoogieDemo() const {
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return _gameDescription->flags & GF_LOOGIE_DEMO;
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}
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bool BbvsEngine::isLoogieAltDemo() const {
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return _gameDescription->flags & GF_LOOGIE_ALT_DEMO;
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}
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} // End of namespace Bbvs
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class BbvsMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
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public:
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const char *getName() const override {
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return "bbvs";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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int getMaximumSaveSlot() const override;
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SaveStateList listSaves(const char *target) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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bool removeSaveState(const char *target, int slot) const override;
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// Disable autosave (see mirrored method in bbvs.h for detailed explanation)
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int getAutosaveSlot() const override { return -1; }
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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bool BbvsMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSimpleSavesNames);
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}
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bool BbvsMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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return g_system->getSavefileManager()->removeSavefile(fileName);
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}
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Common::KeymapArray BbvsMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Bbvs;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "bbvs-default", _("Default keymappings"));
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Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
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// I18N: Escape is a key
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Keymap *escapeKeyMap = new Keymap(Keymap::kKeymapTypeGame, "escape-shortcuts", _("Escape keymappings"));
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Common::Action *act;
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act = new Common::Action(kStandardActionLeftClick, _("Left Click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeyMap->addAction(act);
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act = new Common::Action(kStandardActionRightClick, _("Right Click"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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engineKeyMap->addAction(act);
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act = new Common::Action("ESCAPE", _("Escape"));
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act->setCustomEngineActionEvent(kActionEscape);
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act->addDefaultInputMapping("JOY_X");
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act->addDefaultInputMapping("ESCAPE");
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escapeKeyMap->addAction(act);
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act = new Common::Action("INVENTORY", _("Open inventory"));
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act->setCustomEngineActionEvent(kActionInventory);
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act->addDefaultInputMapping("i");
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act->addDefaultInputMapping("SPACE");
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act->addDefaultInputMapping("JOY_y");
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gameKeyMap->addAction(act);
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act = new Common::Action("LOOK", _("Look"));
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act->setCustomEngineActionEvent(kActionLook);
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act->addDefaultInputMapping("l");
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act->addDefaultInputMapping("JOY_DOWN");
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gameKeyMap->addAction(act);
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act = new Common::Action("TALK", _("Talk"));
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act->setCustomEngineActionEvent(kActionTalk);
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act->addDefaultInputMapping("t");
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act->addDefaultInputMapping("JOY_RIGHT");
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gameKeyMap->addAction(act);
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act = new Common::Action("USE", _("Use"));
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act->setCustomEngineActionEvent(kActionUse);
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act->addDefaultInputMapping("u");
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act->addDefaultInputMapping("JOY_LEFT");
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gameKeyMap->addAction(act);
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act = new Common::Action("WALK", _("Walk"));
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act->setCustomEngineActionEvent(kActionWalk);
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act->addDefaultInputMapping("w");
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act->addDefaultInputMapping("JOY_UP");
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gameKeyMap->addAction(act);
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KeymapArray keymaps(3);
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keymaps[0] = engineKeyMap;
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keymaps[1] = gameKeyMap;
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keymaps[2] = escapeKeyMap;
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return keymaps;
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}
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int BbvsMetaEngine::getMaximumSaveSlot() const {
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return 999;
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}
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SaveStateList BbvsMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Bbvs::BbvsEngine::SaveHeader header;
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Common::String pattern = target;
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pattern += ".###";
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Common::StringArray filenames = saveFileMan->listSavefiles(pattern.c_str());
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SaveStateList saveList;
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for (const auto &filename : filenames) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(filename.c_str() + filename.size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(filename.c_str());
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if (in) {
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if (Bbvs::BbvsEngine::readSaveHeader(in, header) == Bbvs::BbvsEngine::kRSHENoError) {
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saveList.push_back(SaveStateDescriptor(this, slotNum, header.description));
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}
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor BbvsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Bbvs::BbvsEngine::getSavegameFilename(target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
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if (in) {
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Bbvs::BbvsEngine::SaveHeader header;
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Bbvs::BbvsEngine::kReadSaveHeaderError error;
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error = Bbvs::BbvsEngine::readSaveHeader(in, header, false);
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delete in;
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if (error == Bbvs::BbvsEngine::kRSHENoError) {
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SaveStateDescriptor desc(this, slot, header.description);
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desc.setThumbnail(header.thumbnail);
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desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
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desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
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desc.setPlayTime(header.playTime * 1000);
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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Common::Error BbvsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Bbvs::BbvsEngine(syst, desc);
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return Common::kNoError;
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}
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#if PLUGIN_ENABLED_DYNAMIC(BBVS)
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REGISTER_PLUGIN_DYNAMIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngine);
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#endif
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