scummvm/engines/bbvs/metaengine.cpp
2025-03-27 13:47:57 +08:00

215 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bbvs/bbvs.h"
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "base/plugins.h"
#include "graphics/thumbnail.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
namespace Bbvs {
bool BbvsEngine::isDemo() const {
return _gameDescription->flags & ADGF_DEMO;
}
bool BbvsEngine::isLoogieDemo() const {
return _gameDescription->flags & GF_LOOGIE_DEMO;
}
bool BbvsEngine::isLoogieAltDemo() const {
return _gameDescription->flags & GF_LOOGIE_ALT_DEMO;
}
} // End of namespace Bbvs
class BbvsMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
public:
const char *getName() const override {
return "bbvs";
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
int getMaximumSaveSlot() const override;
SaveStateList listSaves(const char *target) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
bool removeSaveState(const char *target, int slot) const override;
// Disable autosave (see mirrored method in bbvs.h for detailed explanation)
int getAutosaveSlot() const override { return -1; }
Common::KeymapArray initKeymaps(const char *target) const override;
};
bool BbvsMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSimpleSavesNames);
}
bool BbvsMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
return g_system->getSavefileManager()->removeSavefile(fileName);
}
Common::KeymapArray BbvsMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace Bbvs;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "bbvs-default", _("Default keymappings"));
Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
// I18N: Escape is a key
Keymap *escapeKeyMap = new Keymap(Keymap::kKeymapTypeGame, "escape-shortcuts", _("Escape keymappings"));
Common::Action *act;
act = new Common::Action(kStandardActionLeftClick, _("Left Click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Common::Action(kStandardActionRightClick, _("Right Click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
act = new Common::Action("ESCAPE", _("Escape"));
act->setCustomEngineActionEvent(kActionEscape);
act->addDefaultInputMapping("JOY_X");
act->addDefaultInputMapping("ESCAPE");
escapeKeyMap->addAction(act);
act = new Common::Action("INVENTORY", _("Open inventory"));
act->setCustomEngineActionEvent(kActionInventory);
act->addDefaultInputMapping("i");
act->addDefaultInputMapping("SPACE");
act->addDefaultInputMapping("JOY_y");
gameKeyMap->addAction(act);
act = new Common::Action("LOOK", _("Look"));
act->setCustomEngineActionEvent(kActionLook);
act->addDefaultInputMapping("l");
act->addDefaultInputMapping("JOY_DOWN");
gameKeyMap->addAction(act);
act = new Common::Action("TALK", _("Talk"));
act->setCustomEngineActionEvent(kActionTalk);
act->addDefaultInputMapping("t");
act->addDefaultInputMapping("JOY_RIGHT");
gameKeyMap->addAction(act);
act = new Common::Action("USE", _("Use"));
act->setCustomEngineActionEvent(kActionUse);
act->addDefaultInputMapping("u");
act->addDefaultInputMapping("JOY_LEFT");
gameKeyMap->addAction(act);
act = new Common::Action("WALK", _("Walk"));
act->setCustomEngineActionEvent(kActionWalk);
act->addDefaultInputMapping("w");
act->addDefaultInputMapping("JOY_UP");
gameKeyMap->addAction(act);
KeymapArray keymaps(3);
keymaps[0] = engineKeyMap;
keymaps[1] = gameKeyMap;
keymaps[2] = escapeKeyMap;
return keymaps;
}
int BbvsMetaEngine::getMaximumSaveSlot() const {
return 999;
}
SaveStateList BbvsMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Bbvs::BbvsEngine::SaveHeader header;
Common::String pattern = target;
pattern += ".###";
Common::StringArray filenames = saveFileMan->listSavefiles(pattern.c_str());
SaveStateList saveList;
for (const auto &filename : filenames) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(filename.c_str() + filename.size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(filename.c_str());
if (in) {
if (Bbvs::BbvsEngine::readSaveHeader(in, header) == Bbvs::BbvsEngine::kRSHENoError) {
saveList.push_back(SaveStateDescriptor(this, slotNum, header.description));
}
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateDescriptor BbvsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Bbvs::BbvsEngine::getSavegameFilename(target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
Bbvs::BbvsEngine::SaveHeader header;
Bbvs::BbvsEngine::kReadSaveHeaderError error;
error = Bbvs::BbvsEngine::readSaveHeader(in, header, false);
delete in;
if (error == Bbvs::BbvsEngine::kRSHENoError) {
SaveStateDescriptor desc(this, slot, header.description);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
desc.setPlayTime(header.playTime * 1000);
return desc;
}
}
return SaveStateDescriptor();
}
Common::Error BbvsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Bbvs::BbvsEngine(syst, desc);
return Common::kNoError;
}
#if PLUGIN_ENABLED_DYNAMIC(BBVS)
REGISTER_PLUGIN_DYNAMIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngine);
#else
REGISTER_PLUGIN_STATIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngine);
#endif