/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "bbvs/bbvs.h" #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "common/savefile.h" #include "common/system.h" #include "common/translation.h" #include "base/plugins.h" #include "graphics/thumbnail.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" namespace Bbvs { bool BbvsEngine::isDemo() const { return _gameDescription->flags & ADGF_DEMO; } bool BbvsEngine::isLoogieDemo() const { return _gameDescription->flags & GF_LOOGIE_DEMO; } bool BbvsEngine::isLoogieAltDemo() const { return _gameDescription->flags & GF_LOOGIE_ALT_DEMO; } } // End of namespace Bbvs class BbvsMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "bbvs"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; int getMaximumSaveSlot() const override; SaveStateList listSaves(const char *target) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; bool removeSaveState(const char *target, int slot) const override; // Disable autosave (see mirrored method in bbvs.h for detailed explanation) int getAutosaveSlot() const override { return -1; } Common::KeymapArray initKeymaps(const char *target) const override; }; bool BbvsMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsDeleteSave) || (f == kSupportsLoadingDuringStartup) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSimpleSavesNames); } bool BbvsMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); return g_system->getSavefileManager()->removeSavefile(fileName); } Common::KeymapArray BbvsMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Bbvs; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "bbvs-default", _("Default keymappings")); Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings")); // I18N: Escape is a key Keymap *escapeKeyMap = new Keymap(Keymap::kKeymapTypeGame, "escape-shortcuts", _("Escape keymappings")); Common::Action *act; act = new Common::Action(kStandardActionLeftClick, _("Left Click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Common::Action(kStandardActionRightClick, _("Right Click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); act = new Common::Action("ESCAPE", _("Escape")); act->setCustomEngineActionEvent(kActionEscape); act->addDefaultInputMapping("JOY_X"); act->addDefaultInputMapping("ESCAPE"); escapeKeyMap->addAction(act); act = new Common::Action("INVENTORY", _("Open inventory")); act->setCustomEngineActionEvent(kActionInventory); act->addDefaultInputMapping("i"); act->addDefaultInputMapping("SPACE"); act->addDefaultInputMapping("JOY_y"); gameKeyMap->addAction(act); act = new Common::Action("LOOK", _("Look")); act->setCustomEngineActionEvent(kActionLook); act->addDefaultInputMapping("l"); act->addDefaultInputMapping("JOY_DOWN"); gameKeyMap->addAction(act); act = new Common::Action("TALK", _("Talk")); act->setCustomEngineActionEvent(kActionTalk); act->addDefaultInputMapping("t"); act->addDefaultInputMapping("JOY_RIGHT"); gameKeyMap->addAction(act); act = new Common::Action("USE", _("Use")); act->setCustomEngineActionEvent(kActionUse); act->addDefaultInputMapping("u"); act->addDefaultInputMapping("JOY_LEFT"); gameKeyMap->addAction(act); act = new Common::Action("WALK", _("Walk")); act->setCustomEngineActionEvent(kActionWalk); act->addDefaultInputMapping("w"); act->addDefaultInputMapping("JOY_UP"); gameKeyMap->addAction(act); KeymapArray keymaps(3); keymaps[0] = engineKeyMap; keymaps[1] = gameKeyMap; keymaps[2] = escapeKeyMap; return keymaps; } int BbvsMetaEngine::getMaximumSaveSlot() const { return 999; } SaveStateList BbvsMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Bbvs::BbvsEngine::SaveHeader header; Common::String pattern = target; pattern += ".###"; Common::StringArray filenames = saveFileMan->listSavefiles(pattern.c_str()); SaveStateList saveList; for (const auto &filename : filenames) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(filename.c_str() + filename.size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(filename.c_str()); if (in) { if (Bbvs::BbvsEngine::readSaveHeader(in, header) == Bbvs::BbvsEngine::kRSHENoError) { saveList.push_back(SaveStateDescriptor(this, slotNum, header.description)); } delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor BbvsMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Bbvs::BbvsEngine::getSavegameFilename(target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); if (in) { Bbvs::BbvsEngine::SaveHeader header; Bbvs::BbvsEngine::kReadSaveHeaderError error; error = Bbvs::BbvsEngine::readSaveHeader(in, header, false); delete in; if (error == Bbvs::BbvsEngine::kRSHENoError) { SaveStateDescriptor desc(this, slot, header.description); desc.setThumbnail(header.thumbnail); desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF); desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF); desc.setPlayTime(header.playTime * 1000); return desc; } } return SaveStateDescriptor(); } Common::Error BbvsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Bbvs::BbvsEngine(syst, desc); return Common::kNoError; } #if PLUGIN_ENABLED_DYNAMIC(BBVS) REGISTER_PLUGIN_DYNAMIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngine); #else REGISTER_PLUGIN_STATIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngine); #endif