mirror of
https://github.com/scummvm/scummvm.git
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168 lines
4.4 KiB
C++
168 lines
4.4 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BAGEL_BAGLIB_PDA_H
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#define BAGEL_BAGLIB_PDA_H
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#include "bagel/baglib/base_pda.h"
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#include "bagel/baglib/movie_object.h"
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namespace Bagel {
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#define PDA_INCREMENT 13
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class CBagPDA : public CBagStorageDevBmp, public SBBasePda {
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protected:
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int _activeHeight;
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int _deactiveHeight;
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static bool _flashingFl;
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static bool _soundsPausedFl;
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static CBofList<CBagMovieObject *> *_movieList;
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public:
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/**
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* Constructor
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* @param pParent Pointer to the parent window
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* @param xRect Rect of the pda
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* @param bActivated State of PDA whe constructed (optional)
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*/
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CBagPDA(CBofWindow *pParent = nullptr, const CBofRect &xRect = CBofRect(), bool bActivated = false);
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/**
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* Destructor
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*/
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virtual ~CBagPDA();
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static void initialize();
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ErrorCode attach() override;
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/**
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* Positions the PDA centered vertically and window
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* @param cx x position
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* @param cy y position
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* @param nDist Distance to bring move PDA
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*/
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void setPosInWindow(int cx, int cy, int nDist = PDA_INCREMENT);
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/**
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* Update the PDA to the screen and then call CBagStorageDevBmp update
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* @param pBmp Background bitmap to paint to
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* @param pt Offset into bitmap
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* @param pSrcRect Clip rect of the object to be painted
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* @param nMaskColor Mask color for the object
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*/
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ErrorCode update(CBofBitmap *pBmp, CBofPoint pt, CBofRect *pSrcRect = nullptr, int nMaskColor = -1) override;
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/**
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* Called to overload specific types of sprite objects
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* @param pBmp Bitmap
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* @return Success/failure
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*/
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bool paintFGObjects(CBofBitmap *pBmp) override;
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ErrorCode loadFile(const CBofString &sFile) override;
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/**
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* Called to overload specific types of sprite objects
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* @param sInit Init
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* @return Pointer to the new object
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*/
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CBagObject *onNewButtonObject(const CBofString &sInit) override;
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/**
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* Called on the mouse left button down
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* Is the PDA is deactivated mouse down activates the PDA
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* else it calls CBagStorageDevBmp::onLButtonDown
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* @param nFlags Flags
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* @param xPoint X, Y position
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* @param info Optional info
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*/
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void onLButtonUp(uint32 nFlags, CBofPoint *xPoint, void *info = nullptr) override;
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/**
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* Called on the mouse left button down
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* @param nFlags Flags
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* @param xPoint X, Y position
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* @param info Optional info
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*/
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void onLButtonDown(uint32 nFlags, CBofPoint *xPoint, void *info = nullptr) override;
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bool isInside(const CBofPoint &xPoint) override;
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CBagObject *onNewUserObject(const CBofString &sInit) override;
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/**
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* Allow the movie code to queue up asynch pda messages
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* Must be before the destructor
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*/
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static void addToMovieQueue(CBagMovieObject *);
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/**
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* Just remove this message from the queue, remember that we
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* don't own this object, so just remove it, don't delete it!!!!
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*/
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static void removeFromMovieQueue(CBagMovieObject *);
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/**
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* Return true if a movie is waiting to play.
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*/
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static bool isMovieWaiting();
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static bool isMoviePlaying() {
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return _pdaMode == PDA_MOO_MODE;
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}
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static void runWaitingMovie();
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/**
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* SHow the inventory
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*/
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bool showInventory() override;
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/**
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* Hide the inventory
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*/
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bool hideInventory() override;
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/**
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* Hide the current display
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*/
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bool hideCurDisplay() override;
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/**
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* Restore display
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*/
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bool restoreCurDisplay() override;
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ErrorCode attachActiveObjects() override;
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ErrorCode detachActiveObjects() override;
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/**
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* Handle switching back and forth from our flashing zoom button
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*/
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void handleZoomButton(bool bButtonDown);
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};
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} // namespace Bagel
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#endif
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