/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BAGEL_BAGLIB_PDA_H #define BAGEL_BAGLIB_PDA_H #include "bagel/baglib/base_pda.h" #include "bagel/baglib/movie_object.h" namespace Bagel { #define PDA_INCREMENT 13 class CBagPDA : public CBagStorageDevBmp, public SBBasePda { protected: int _activeHeight; int _deactiveHeight; static bool _flashingFl; static bool _soundsPausedFl; static CBofList *_movieList; public: /** * Constructor * @param pParent Pointer to the parent window * @param xRect Rect of the pda * @param bActivated State of PDA whe constructed (optional) */ CBagPDA(CBofWindow *pParent = nullptr, const CBofRect &xRect = CBofRect(), bool bActivated = false); /** * Destructor */ virtual ~CBagPDA(); static void initialize(); ErrorCode attach() override; /** * Positions the PDA centered vertically and window * @param cx x position * @param cy y position * @param nDist Distance to bring move PDA */ void setPosInWindow(int cx, int cy, int nDist = PDA_INCREMENT); /** * Update the PDA to the screen and then call CBagStorageDevBmp update * @param pBmp Background bitmap to paint to * @param pt Offset into bitmap * @param pSrcRect Clip rect of the object to be painted * @param nMaskColor Mask color for the object */ ErrorCode update(CBofBitmap *pBmp, CBofPoint pt, CBofRect *pSrcRect = nullptr, int nMaskColor = -1) override; /** * Called to overload specific types of sprite objects * @param pBmp Bitmap * @return Success/failure */ bool paintFGObjects(CBofBitmap *pBmp) override; ErrorCode loadFile(const CBofString &sFile) override; /** * Called to overload specific types of sprite objects * @param sInit Init * @return Pointer to the new object */ CBagObject *onNewButtonObject(const CBofString &sInit) override; /** * Called on the mouse left button down * Is the PDA is deactivated mouse down activates the PDA * else it calls CBagStorageDevBmp::onLButtonDown * @param nFlags Flags * @param xPoint X, Y position * @param info Optional info */ void onLButtonUp(uint32 nFlags, CBofPoint *xPoint, void *info = nullptr) override; /** * Called on the mouse left button down * @param nFlags Flags * @param xPoint X, Y position * @param info Optional info */ void onLButtonDown(uint32 nFlags, CBofPoint *xPoint, void *info = nullptr) override; bool isInside(const CBofPoint &xPoint) override; CBagObject *onNewUserObject(const CBofString &sInit) override; /** * Allow the movie code to queue up asynch pda messages * Must be before the destructor */ static void addToMovieQueue(CBagMovieObject *); /** * Just remove this message from the queue, remember that we * don't own this object, so just remove it, don't delete it!!!! */ static void removeFromMovieQueue(CBagMovieObject *); /** * Return true if a movie is waiting to play. */ static bool isMovieWaiting(); static bool isMoviePlaying() { return _pdaMode == PDA_MOO_MODE; } static void runWaitingMovie(); /** * SHow the inventory */ bool showInventory() override; /** * Hide the inventory */ bool hideInventory() override; /** * Hide the current display */ bool hideCurDisplay() override; /** * Restore display */ bool restoreCurDisplay() override; ErrorCode attachActiveObjects() override; ErrorCode detachActiveObjects() override; /** * Handle switching back and forth from our flashing zoom button */ void handleZoomButton(bool bButtonDown); }; } // namespace Bagel #endif