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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/textconsole.h"
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#include "ags/engine/gfx/gfxfilter_scummvm_renderer.h"
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#include "ags/engine/gfx/gfx_driver_factory.h"
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#include "ags/engine/gfx/ali_3d_scummvm.h"
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namespace AGS3 {
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namespace AGS {
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namespace Engine {
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void GetGfxDriverFactoryNames(StringV &ids) {
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ids.push_back("ScummVM");
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}
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IGfxDriverFactory *GetGfxDriverFactory(const String id) {
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if (id.CompareNoCase("ScummVM") == 0)
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return ALSW::ScummVMRendererGraphicsFactory::GetFactory();
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error("No graphics factory with such id: %s", id.GetCStr());
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return nullptr;
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}
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} // namespace Engine
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} // namespace AGS
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} // namespace AGS3
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