scummvm/engines/ags/engine/gfx/gfx_defines.h
Thierry Crozat e9c84767f7 AGS: Merged BitmapFlip with engine's GlobalFlipType (same values)
From upstream a747deafe67d536b6bcaf408077ca83f6e61a33d
2022-06-24 20:54:47 +01:00

87 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_GFX_GFX_DEFINES_H
#define AGS_ENGINE_GFX_GFX_DEFINES_H
#include "ags/shared/core/types.h"
#include "ags/shared/util/geometry.h"
namespace AGS3 {
namespace AGS {
namespace Engine {
// GraphicResolution struct determines image size and color depth
struct GraphicResolution : Size {
int32_t ColorDepth; // color depth in bits per pixel
GraphicResolution()
: ColorDepth(0) {
}
GraphicResolution(int32_t width, int32_t height, int32_t color_depth)
: Size(width, height), ColorDepth(color_depth) {
}
GraphicResolution(Size size, int32_t color_depth)
: Size(size), ColorDepth(color_depth) {
}
inline bool IsValid() const {
return Width > 0 && Height > 0 && ColorDepth > 0;
}
};
enum WindowMode {
kWnd_Windowed, // regular resizable window with a border and a caption
kWnd_Fullscreen, // real (aka exclusive) fullscreen mode
kWnd_FullDesktop // borderless window filling whole desktop
};
// DisplayMode struct provides extended description of display mode
struct DisplayMode : public GraphicResolution {
int32_t RefreshRate = 0;
bool Vsync = false;
WindowMode Mode = kWnd_Windowed;
// Tells if this is logically a normal windowed mode
inline bool IsWindowed() const {
return Mode == kWnd_Windowed;
}
// Tells if this mode defines a real fullscreen, which would require gfx driver to support it
inline bool IsRealFullscreen() const {
return Mode == kWnd_Fullscreen;
}
DisplayMode() = default;
DisplayMode(const GraphicResolution & res, WindowMode mode = kWnd_Windowed, int32_t refresh = 0, bool vsync = false)
: GraphicResolution(res)
, RefreshRate(refresh)
, Vsync(vsync)
, Mode(mode) {
}
};
} // namespace Engine
} // namespace AGS
} // namespace AGS3
#endif