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Probably just for hardware renders, but added for completeness Partially from upstream dcf3c2cc304f67a5f7f46259bb3dd53b4b369e5b
65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// Driver-dependant bitmap interface.
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//
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// This interface describes an individual sprite object. The actual texture
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// data (pixel data) may be shared among multiple DDBs, while DDB define
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// additional settings telling how to present the texture: transform, colorize,
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// and so on.
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//=============================================================================
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#ifndef AGS_ENGINE_GFX_DDB_H
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#define AGS_ENGINE_GFX_DDB_H
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namespace AGS3 {
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namespace AGS {
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namespace Engine {
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class IDriverDependantBitmap {
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public:
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// Get an arbitrary sprite ID, returns UINT32_MAX if does not have one
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virtual uint32_t GetRefID() const = 0;
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virtual int GetAlpha() const = 0;
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virtual void SetAlpha(int alpha) = 0; // 0-255
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virtual void SetFlippedLeftRight(bool isFlipped) = 0;
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virtual void SetStretch(int width, int height, bool useResampler = true) = 0;
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virtual void SetLightLevel(int light_level) = 0; // 0-255
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virtual void SetTint(int red, int green, int blue, int tintSaturation) = 0; // 0-255
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virtual int GetWidth() const = 0;
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virtual int GetHeight() const = 0;
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virtual int GetColorDepth() const = 0;
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virtual bool MatchesFormat(AGS::Shared::Bitmap *other) const = 0;
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protected:
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IDriverDependantBitmap() {}
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virtual ~IDriverDependantBitmap() {}
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};
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} // namespace Engine
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} // namespace AGS
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} // namespace AGS3
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#endif
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