scummvm/engines/ags/engine/gfx/ddb.h
Walter Agazzi bd66bd7e7f AGS: Add MatchesFormat method
Probably just for hardware renders, but added for completeness
Partially from upstream dcf3c2cc304f67a5f7f46259bb3dd53b4b369e5b
2024-11-27 16:45:49 +01:00

65 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// Driver-dependant bitmap interface.
//
// This interface describes an individual sprite object. The actual texture
// data (pixel data) may be shared among multiple DDBs, while DDB define
// additional settings telling how to present the texture: transform, colorize,
// and so on.
//=============================================================================
#ifndef AGS_ENGINE_GFX_DDB_H
#define AGS_ENGINE_GFX_DDB_H
namespace AGS3 {
namespace AGS {
namespace Engine {
class IDriverDependantBitmap {
public:
// Get an arbitrary sprite ID, returns UINT32_MAX if does not have one
virtual uint32_t GetRefID() const = 0;
virtual int GetAlpha() const = 0;
virtual void SetAlpha(int alpha) = 0; // 0-255
virtual void SetFlippedLeftRight(bool isFlipped) = 0;
virtual void SetStretch(int width, int height, bool useResampler = true) = 0;
virtual void SetLightLevel(int light_level) = 0; // 0-255
virtual void SetTint(int red, int green, int blue, int tintSaturation) = 0; // 0-255
virtual int GetWidth() const = 0;
virtual int GetHeight() const = 0;
virtual int GetColorDepth() const = 0;
virtual bool MatchesFormat(AGS::Shared::Bitmap *other) const = 0;
protected:
IDriverDependantBitmap() {}
virtual ~IDriverDependantBitmap() {}
};
} // namespace Engine
} // namespace AGS
} // namespace AGS3
#endif