mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
74 lines
1.8 KiB
Bash
Executable file
74 lines
1.8 KiB
Bash
Executable file
#! /bin/sh
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set -ex
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# Run from the build folder
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ROOT=$(CDPATH= cd -- "$(dirname -- "$0")/../../.." && pwd)
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NPROC=$(nproc)
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if [ -n "$1" ]; then
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GAMES_FOLDER=$(CDPATH= cd -- "$1" && pwd)
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fi
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# Get the version code and patch it for every build
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VERSION_CODE=$(sed -n -e '/versionCode /s/[\t ]*versionCode //p' "${ROOT}/dists/android/build.gradle")
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# Make sure the last digit is 0
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VERSION_CODE=$((${VERSION_CODE} / 10 * 10))
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patch_version() {
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local dir
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dir=$2
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if [ -z "$dir" ]; then
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dir=.
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fi
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# Make sure the file exists before patching
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make -C "$dir" android_project/build.gradle
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sed -i -e "/versionCode /s/\\([\t ]*versionCode \\).*/\\1$1/" "$dir/android_project/build.gradle"
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}
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# We don't handle games change correctly, force refresh
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rm -rf "./android_project/mainAssets/src/main/assets/assets/games"
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"${ROOT}/configure" --host=android-arm-v7a --disable-debug --enable-release
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# Make sure we use the proper versionCode
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patch_version ${VERSION_CODE}
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# Build an AAB bundle with games
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make -j${NPROC} androidfatbundlerelease GAMES_BUNDLE_DIRECTORY="$GAMES_FOLDER"
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# For APK strip out the games
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if [ -n "$GAMES_FOLDER" ]; then
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rm -rf "./android_project/mainAssets/src/main/assets/assets/games"
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fi
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# Reuse what we just built to create APKs
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# Cleanup fat shared objects
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rm -rf ./android_project/lib/*
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plat_build() {
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local subcode subarch subbuild
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subcode=$1
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subarch=$2
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subbuild=$3
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if [ -z "$subbuild" ]; then
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subbuild=build-android${subarch}
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fi
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patch_version $((${VERSION_CODE} + ${subcode})) "${subbuild}"
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make -j${NPROC} -C ${subbuild} androidrelease
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mv ${subbuild}/ScummVM-release-unsigned.apk ScummVM-release-unsigned-${subarch}.apk
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}
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# Build ARMv7a with versionCode 1
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plat_build 1 armeabi-v7a .
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# Build ARM64 with versionCode 2
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plat_build 2 arm64-v8a
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# Build x86 with versionCode 3
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plat_build 3 x86
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# Build x86_64 with versionCode 4
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plat_build 4 x86_64
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