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When triggering buttons on the virtual gamepad, the down and up events are sent on release. That's a leftover from the previous virtual gamepad which didn't allow to select the buttons easily. On the new virtual gamepad, the button choice is better so we can trigger a button down as soon as the finger is on it. This fixes a bug in some AGS games which missed the button press because the release was sent too soon. Fixes Trac#15444. |
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.. | ||
org/scummvm/scummvm | ||
android.cpp | ||
android.h | ||
android.mk | ||
asset-archive.cpp | ||
asset-archive.h | ||
build-release.sh | ||
events.cpp | ||
fatbundle.mk | ||
jni-android.cpp | ||
jni-android.h | ||
module.mk | ||
options.cpp | ||
portdefs.h | ||
snprintf.cpp | ||
touchcontrols.cpp | ||
touchcontrols.h |