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https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
other engines could use the same code, too and thus we will move this into the backend module
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "backends/imgui/IconsMaterialSymbols.h"
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "backends/imgui/imgui.h"
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#include "graphics/palette.h"
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namespace ImGuiEx {
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template<typename INT>
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bool InputInt(const char *label, INT *v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0) {
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int tmp = (int)*v;
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if (ImGui::InputInt(label, &tmp, step, step_fast, flags)) {
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*v = (INT)tmp;
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return true;
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}
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return false;
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}
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void Boolean(bool val);
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void Palette(const Graphics::Palette &palette);
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bool toggleButton(const char *label, bool *p_value, bool inverse = false);
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} // namespace ImGuiEx
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